In Before the Blitz: Airborne Company Strategy
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EDIT: Here's a match from 6/28/2014. ESL WFA Tournament:
http://www.coh2.org/replay/19340/esl-in-before-the-blitz-example
I'll try to keep this updated!
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Take care with the On Me! power. It automatically bunches all of your troops up in the area.
Actually you can just order a new command for your units and they won't head towards the Majors location. Meaning if you're fast on your fingers - you can just utilize it as a unit buff with repositioing potential.
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Replay here.
As for Bazookas and BARs you should get them when you need to pump up your Riflemen but don't have a good use for your fuel. When you are comfortable with your armored units and are floating munitions.
Sometimes you should get Bazookas if your armored counters are lacking but between access to AT guns, the Stuart and Captain you're usually okay for mid-game anti-tank.
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here as an example for the strategy.
http://www.coh2.org/replay/22890/in-before-blitz-airborne-start--nice-example
i put down my guards for a bit but still...
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tnx Corp.Shephard
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Best US commander atm IMO. Other than maybe Armour or rifle on urban maps.
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Is this still viable?Nope, after big nerf of Stuart and useless of bazookas this built must be changed. In 1v1 it's better go for 3 rifles, lieutenant, m50 cal, m20 or halftrack, at gun airdrop and major. If you lost your rifle squad, replace it with airborne. Pathfinders are still good. Better unlock bars for rifles, they are strong with it.
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I'm more of an Eagle/Sami player
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But really, great guide, I will give this a shot. I'm learning USF for my allied faction, as I usually play Ostheer haha.
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This guide is easily salvagable! Just replace the motor cairrages with the pack howitzer and get a BAR for your riflemen instead of a bazooka. Removing the motor cairrages also gives you extra popcap and fuel to use to get an additional jackson. It is also important to use paratroopers to replace dead riflemen, not to supplement them. The latter point is not an adjustment to patch changes, but it was never really made clear in the guide so I'll say it here. I really want to see this build order again because it is one of the few strategies that can carry the americans into the late late game. Recently, I had a 1:25 minute game against a USF player who went airborne. I was OKW, the king of the late game, but HE WON! Please Corp.Shephard, these are easy changes that fix the strategy.
Thanks,
Wouren
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Corp.Shepard and anyone who wants to play USF without getting beat late game,
This guide is easily salvagable! Just replace the motor cairrages with the pack howitzer and get a BAR for your riflemen instead of a bazooka. Removing the motor cairrages also gives you extra popcap and fuel to use to get an additional jackson. It is also important to use paratroopers to replace dead riflemen, not to supplement them. The latter point is not an adjustment to patch changes, but it was never really made clear in the guide so I'll say it here. I really want to see this build order again because it is one of the few strategies that can carry the americans into the late late game. Recently, I had a 1:25 minute game against a USF player who went airborne. I was OKW, the king of the late game, but HE WON! Please Corp.Shephard, these are easy changes that fix the strategy.
Thanks,
Wouren
Funny, you necro'd this thread that I have been browsing the past two days and using to good success, subbing Pack Howitzer of course. But, I do think you are underestimating bazookas. they have a 5% range bulletin now too which isn't great but it helps a bit and is a straight buff for the Captain.
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I try rush them. I try using them in moderation. They're... just sort of sub-par? I dunno.
With the Calliope added in there's less of an incentive to use such a poor artillery unit.
Updating these guides with the see-saw that is Relic balance can be tricky. I just updated the OKW "Double Agent" guide to reflect a really good strategy for that patch. Now the OKW rework has come through and the strategy, while probably fine, needs to be refined for the new options available.
I'll consider changing this guide next year when this OKW rework has settled down. I dunno when/if we'll see more changes to US but...
GUIDE CATEGORIES
TABLE OF CONTENTS
- In Before the Blitz
- Airborne Company
- Pathfinders
- .50 Caliber HMG Airdrop
- Paratroopers Squad Airdrop
- 57mm AT Gun Airdrop
- P-47 Thunderbolt Rocket Strafe
- The Build
- Early Game
- Early Game Against Oberkommando West
- Against Battlegruppe Headquarters
- Against Mechanized Regiment HQ
- Early Game Against Ostheer
- The Mid to Late Game
- Recap