OKW - broken
USF- broken
Ostheer - broken
Soviets - obliged to cheese tactics and stupid faction architecture
=> game is broken
=> doesn't worth playing
But.. but... it's worth whining! |
What you describe there is a suboptimal commander layout for axis side. While Tiger Ace is stronk, none of the above mentioned commanders have the 2 click counter to your offmap artillerys. As such, u were able to win with extreme luck. Im guessing a few really good ml-20 hits on mr.jagdt.
Such is the real problem with Trolltiger, and why it is a bigger problem the more players are in the gamemode. One trade off should be the not spending fuel part untill lategame and the natural counter would be artillery. Since in 2v2s some people play for fun, not that many teams use the no-click anti armor and 3 click anti artillery combination. In 3v3 and 4v4 chances are very high, both are present.
I'd be interested what would happen, if on-map arty was stronk enough to survive any off-map strike(the hardware that is) and jagdtiger was nerfed into same range as ele and isu. Because a hell of a lot of games won by axis teams, are won after beeing behind for 30 minutes. Then slowly turn when allied attempts to get rid of the epicanter of slow-creep, the trolltiger, start. Only to be completly overwhelmed in 40 min mark (10 Minutes after the first, with ca 25 fuel per minute) when what was extremly costly/unssuccesfull to conter arrvies again/a second time. Im pretty sure we would have a whole different picture of whine/balance discussion going on then.
Actually ML-20s were good for scaring off infanrty, but they got almost no good hits on armor. But IS-2s done most damage and destroyed Tiger Ace (which was trapped between 2 IS-2s ,even smoke didn't helm much) and JT |
Jagdtiger is the Oh Shit! unit for all your tanks. Yesterday I had 1 match (2v2) 2 soviets vs OKW and Ost. They had Tiger Ace and Jagdtiger. Man , without 2 IS2s and 2 ML-20 howis and extreme luck we wouldn't won that game. And, IS2 capture mode is actually good on Minsk Pocket. |
I do it constantly. |
Not that strange for that big gun to shoot trough a house and kill a tank behind it. But it is cool to see and kinda stupid when the jagdtiger shoots trough 4-5 houses and hit with full damage
Is it possible for Relic to make that damage is hugely reduced after the first house? And lets say impossible to penetrate 3rd house after the first and second? Even more to tweak if the house is made from brick or just wooden house, so that matters too in final stopping power that hits the target at end?
If the engine(of game) allows that kind of stuff to be put in game, then that should be "optimal" thing to put it to balance that unit and keep it between fun and not annoying.
Shooting through houses should reduce accuracy! |
I laughed my ass off, with no rage. That was funny piece of action. |
you were sure it wasn´t on a mine or ice or somthing?
Sure, it happened near my base. |
That was 2v2 on Rzhev Winter |
hmmm, okay, I'll try to find that replay |
Not saying I don't believe you, but without a replay... nothing we can do here. If your question is if this SHOULD happen, then no, what we know from the stats indicates this should not happen. I never personally shot an ISU with a Sturmtiger before, nor saw it happen, so we can't say for sure.
Yeah, that's my question |