Cardboard, why is it silly for a cheap infatry thrown AT weapon to sometimes not penetrate the frontal armour of whats basically a medium tank. In the realms of the game at least, thats sensible.
Besides, in real life, even shells would bounce off frontal tank armour.. so I dont see a problem? And assault guns like SU85 or Stug would have most of their armour up front.
Generally tank destroyers had decent frontal armour. Is it wrong that panzerfausts doesn't penetrate SU-85 frontally sometimes, maybe. Is it wrong that AT nades frequently fail to damage a Panthers engine from the rear (sometimes bounces, seems impossible once it has vet) I would say so. I have experienced similiar things with Tigers as well. Russians lack (imo) decent AT aside from the SU-85 that is quite slow and expensive.
Their current AT consists of:
AT Nades - I would say can be unreliable especially if the German uses smoke or blitzkrieg, can be a pain to hit
Guards - Don't do much damage to tanks, button is useful but its very expensive to use (100 + 40 each button, especially when you can blitz / smoke of out it). Doctrinal
Zis - Seems ok but can be unreliable against the front of Panthers and Tigers. Its vet ability is pretty useful and the barrage is really nice so that does make up for it
SU-76 - Barrage is nice, isn't really useful on anything above a Panzer 4 imo. Also lacks health and armour so it can die very easily / fast.
SU-85 - Pretty decent at AT, has a rapid fire rate once vetted, sometimes has penetration issues vs Tigers & Panthers. It is quite slow and dies very easily to shrecks or a blitzing tank
ISU-152 - Great AI damage, does well vs tanks including crew shocks but its very slow and seems prone to flanking a lot. Also expensive. Doctrinal
T-34/76 - Doesn't do well vs Tanks, has penetration problems and pathing issues. Has ram (although I would prefer that this was removed and given something else, a boost perhaps)
T34/85 - Fares much better vs tanks but is doctrinal and 2 of them still can lose to a tiger. Doctrinal
IS-2 - Great AI, does OK vs tanks but is also expensive and will usually lose to a tiger unless given lots of micro or RNG loves you. Doctrinal
KV-1 - Good for soaking damage, not good vs most armour because it can't flank well but still has the same gun as the T34/76. Doctrinal
KV-2 - Awesome AI, again can damage tanks but also slow and doctrinal
Germans have:
Panzerfaust - More penetration than AT nades, doesnt require a specific upgrade, can have issues vs IS-2 / KV-1 (maybe others?)
Panzershrecks - Expensive but do lots of damage to everything soviet has. Still ok vs infantry as well.
Pak 40 - Does ok damage to most things I believe (has penetration problems vs IS-2 / KV-1). Vet ability is imo fantastic, stunning enemy armour can give you enough time to kill it with appropriate support.
Pak 43 - Static and has to be turned, requiring attention to be used well, great range and high damage / penetration. Doctrinal
Stug - Decent price, has good front armour and speed. Upgrable to an MG, improving its AI. Decent vet ability
Panzer IV - Fast and mobile (especially with blitzkrieg). Decent gun and armour, can be upgraded with an MG. Excellent vet ability
Brumbar - Decent frontal armour, seems to be to do well with T34/76 as well as having decent AI.
Panther - Great armour, gun and speed. Poor AI but can be upgraded with an MG to help. Decent vet ability.
Tiger - Expensive but has overall good armour and a decent gun. AI isnt near what an IS-2 can do but still resonable. Decent vs tanks, can upgrade to have an MG. Decent vet ability
Tiger Ace - Really expensive and I think this is pretty balanced (aside from the stun, bit unfair). Decent armour, decent gun. Decent abilities. Doctrinal
Elephant - Expensive and slow. Has a great gun, very good frontal armour. Decent side / rear armour. I find sometimes T-34/76 / 85 cannot penetrate it from the side / rear. Doctrinal
Soviets have 10 AT options, although 6 are doctrinal. Germans have 10, 4 are doctrinal. Soviets do get mark target but it is expensive. Germans get smoke and view range upgrades from some doctrines.
If we compare to USA:
Stickies - Similiar to AT nades I think, don't remember having penetration issues but its been awhile
Rangers - Comes with AT, penetration issues against fronts of tigers / panthers but fine vs others. Had fire up. Could upgrade to have decent AI (imo much better than the guards AI while having armour as well)
Airbourne - Accurate fast firing weapons, although lacking penetration. Had fire up and extra utility (deployment and satchels). I would say OK AI.
57MM - Pretty decent against tanks. AP round ability was really good (too good?)
Shermans - Standard gun was poor, upgrade was reasonable but it was decent at AI.
M10 / Hellcat - Cheap and fast, easy to flank with and was good at infantry crushing (might have been m10 only? I forget)
Pershing - Expensive but a decent all rounder
Now to me, although USA had less choices, I think it overall had stronger choices and the non doctrinal ones were better.
What are peoples thoughts? Have I been accurate with what I wrote or am I really wrong on something?
I think that the T-34/85 should be upgradable from HQ / T3 or something. Remove Ram (I think we all hate it, it relies on rng and ruins your tank). Instead replace it with a boost of some kind, similar to blitzkrieg maybe since due to its lack of penetration, it is meant to flank. I feel blitzkrieg either needs removing or changing in some way (engine overheats or maybe a fuel drop for a period of time) because its too easy for German armour to get out of trouble, especially when it can reverse faster backwards than a T34 can ram going forwards.
Give Soviets better AT infantry. I would much rather pay 120muni for 2 shrecks than 100 muni + 40 to use button which can be escaped from very easily. As soviets if you go T1 and don't pick a guard / partisans doctrine you are without AT for a long time.