I mean why should a full auto weapon not do high damage at close range. What does this have to do with a chart?
Because of balance.
Thread: PGrens post 4/24 patch26 Apr 2014, 01:03 AM
Because of balance. In: COH2 Balance |
Thread: Why do assualt grenadiers cost 55mp to reinforce? 26 Apr 2014, 00:39 AM
If there was an issue with them, upping the reinforcement cost is a horrible way to do it. I mean the cost would make sense for units that are physically strong eg Storms troopers or KCH but they are not that. In: COH2 Balance |
Thread: sherman: P4 and infantry killer24 Apr 2014, 17:47 PM
Effective against medium tanks, So you mean its similar to the past if you replace PzIV with T-34/76 and Sherman with the PZ IV? In: Lobby |
Thread: April 24th Patch Notes Discussion 23 Apr 2014, 18:05 PM
Does anyone understand why to me it seems that German armour has been buffed along side soviet, while soviets still lack infantry based AT on par with panzershrecks. Many of their tanks have had an armour increase, reducing PTRS effectiveness I would imagine. In: COH2 Gameplay |
Thread: Ram 22 Apr 2014, 20:07 PM
The same people that think ramming is okay are the same ones complaining about vet 1 blitzkrieg. If Blitz is going to get nerfed then I suggest similar nerfs to the ram ability, and make its effectiveness dependent on how the target was rammed. To be honest, regardless of what people think about Blitzkrieg, I would say that the majority of players would want ram removed and the T-34 and generally Soviet armour re balanced so they don't need ram. For the record I want Ram removed but also believe that Blitzkrieg needs changing. Frontal rams should have a brief shock effect and have a 15% chance of disabling the main gun. Those suggestions just make the game even more RNG based not to mention essentially throwing 280mp and 85 fuel away to maybe disable or stun the German vehicle. Ramming on the side isn't as clear cut either, since side armour does not exist, only front and rear. If side armour was added to the game, I think it would help soviets because getting frontal armour rolls against your shells mostly results in a bounce on Tigers, Panthers and Elephants. I would rather its removed and either with an ability to help flanking or just balance the tank so it does better vs late game armour. The end result? No more insta-win ram ability and the soviet players are rewarded for flanking their targets. Ram is far from an instant win ability. It doesn't reliably disable vehicles unless from behind which isn't always possible due to mobility and pathing issues. Even if you ram and disable a vehicle, you need support to actually capitalize on that. If the German armour has support it makes it much harder to kill it. You also have to consider there are ways to avoid ram such as smoke, mines, panzerfaust and Blitzkrieg which can actually be used to negate rams since some tanks can reverse faster than the T-34 can boost forward, without having any kind of disadvantage aside from munition cost. In: COH2 Balance |
Thread: Where's my whistle?21 Apr 2014, 10:25 AM
Tried verifying files in Steam? Right click the game > properties > local files tab > verify integrity of game cache In: COH2 Bugs |
Thread: Next patch predictions18 Apr 2014, 14:56 PM
Mg42 and pak have superior vet abilities as well In: COH2 Gameplay |
Thread: Should the T-34/85 be available without a doctrine?17 Apr 2014, 17:38 PM
Back on topic I don't see this happening ever, relic is pretty stubborn on not implementing drastic changed like this. At the very least relic should change the double call-in on the t34/85 to a single call in like on the advance warfare tactics commander and adjust the price accordenly and maybe push it back 1 cp to compensate it to allow the Germans to prepare for a potential t34/85 - su85 combo. When AW first came out I think it worked really well, single T34 and being able to get T4 / SU-85. They work well together and help a great deal vs Axis armour. What about it still being part of a commander, but it replaces T-34/76 with a T-34/85 in the T3 building, but adjust costs to compensate? Edit: Actually wasn't in that way in the Beta. In: COH2 Balance |
Thread: Should the T-34/85 be available without a doctrine?17 Apr 2014, 17:30 PM
I know that, but you cannot compare it to converting a Tiger into a panther because they are completely different or a stug into an elephant. Stug is based on a Panzer III, Elephant based on a Tiger prototype. Within the limits of the game upgrading a T-34/76 into an 85 isn't that far fetched. Upgrading a Stug into an Elephant makes 0 sense. It would be closer to upgrade a Tiger (all be it the wrong version) into an Elephant. In: COH2 Balance |
Thread: Should the T-34/85 be available without a doctrine?17 Apr 2014, 17:27 PM
T-34/76 and t-34/85 are two diferent tanks. In: COH2 Balance |