Me, a friend, and another bear had to experience an usually grueling game, but one that worked out in our favor in the end. Early on, the US random leaves and leaves us three with an incompetent bot up against four seasoned players.
Kudos to the four Germans for giving us an excellent game. |
Congratulations |
Just another game with the Bears - as Ostheer. Seems like snow really clouds the vision of P4 crews!
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Thread: ISU-15227 Apr 2014, 01:59 AM
Lol @ half the people in this thread suggesting a doctrinal counter. If that's your only suggestion, you should probably stay off threads like these.
Best way to counter the ISU-152? Don't give him the means. |
As the title reads, the description says the Puma receives heightened infantry awareness at vet 1 but the actual ability a target weakpoint one. Not sure if its supposed to be 1 or the other... |
Thread: Ram 22 Apr 2014, 23:07 PM
RNG is a hallmark feature of the company of heroes series, believe it or not. I agree that it can be annoying to deal with but mind you it's just as annoying for other people as well. I don't mind it too much, personally, I think it adds a little extra spice to the game. Without it, we'd probably have the rigid and bland combat mechanics from Starcraft 2 or CnC for that matter.
In the case of ramming, I was suggesting what I felt were reasonable balances to the ability, but if you ask me I think the ability should be thrown out completely. Tank warfare in this game seems to me like a giant slugfest between cheap tin cans and expensive tin cans. They don't feel like the tank battles from vCoH at all. Personally I think tanks should be alot more lethal to tanks and less lethal to infantry (unless their roles were specifically designed for it). Soviet players shouldn't have to rely upon ramming to effectively engage German armor. Historically speaking, the ability was used (not as often as we think) as a last ditch effort to disable enemy tanks a la a take-you-down-with-me fashion, so I guess the idea to only use the ability when the tank is near critical health could have some merit. |
Thread: Ram 22 Apr 2014, 19:33 PM
The same people that think ramming is okay are the same ones complaining about vet 1 blitzkrieg. If Blitz is going to get nerfed then I suggest similar nerfs to the ram ability, and make its effectiveness dependent on how the target was rammed.
Frontal rams should have a brief shock effect and have a 15% chance of disabling the main gun.
Side rams should have a brief shock effect, a 25% chance of disabling the main gun and 50% chance of crippling the engine.
Rear rams should have an extended shock effect, along with a 50% chance of disabling the main gun and 70% chance of damaging the engine.
The end result? No more insta-win ram ability and the soviet players are rewarded for flanking their targets. |
Get 4 120mm mortars. Don't need infantry, just get these. Barrage all enemy infantry. Transition into 4 Katyushas. Barraged everything. Sit back with Su-85s and maxims, and you're set.
Easy mode soviets need buffs. |
Waaaaahh, I can't sit around with SU-85s and AT guns and easy-mode my way to victory, waaah. |
Suppressed infantry should not be able to counter the MG suppressing them from long range, it's as simple as that.
The whole purpose of this thread is to discourage the use of Grenadier spam which is so effective not only because Grens are way OP but also because their Rifle Grenades are a get out of jail free card right now.
I play both factions equally and it's just sad how unbalanced this game is right now.
I guess you won't mind suppressed conscripts not being able to throw molotovs either, then. Good to hear. |