Right now suppression is already pretty harsh. Accuracy drops to 25%, cooldown and reload times increase by 400%. If it gets any worse, suppressed units will be completely helpless, as if they were pinned outright.
The main intended debuff of suppression is being forced to the ground, unable to maneuver beyond a slow crawl.
Idk if thats true anymore. See infantry dmg output was given a flat 15% increase across the board. And hmg crew get 25% incoming dmg from small arms. Problem is when you build a new mg in late game, its practically pointless until you can recrew it, and even then you have to pray to rng gods that it survives to vet. Nowadays, 4 out of 5 factions have lmg heavy infantry options as their go-to choice. Suppressed units aren't helpless, they can still nade, crawl and cap.
Basically i'm suggesting this because late-game, suppression isn't punishing enough. And I don't want an increase to the speed of suppression. Just make it more powerful.