It surely needs a price increase +100 MP and perhaps +1-2 pop cap for it's current state. |
I don't really understand the faction design behind British Forces.
Infantry section is beast behind cover. But now Volks got incendiaries and Axis have all sorts of things including rifle grenade (which is a superhard counter to IS) what's the point? it's only good if you're shooting at something that doesn't have a grenade, or is suppressed. so it's ok against pios. great.
I have to disagree with you on this point, yes all those counters are indeed viable, but I completely get wrecked when I use my volks/grens in cover, since they fire soo goddamn fast. Next to it if you want to get close (when you were in cover) you will atleast lose 2 models.
you could suppress with vickers but vickers (when not broken) has a super long burst time and suppresses on second burst only. it's not difficult to flank.
I have to agree on this point, BUT I've seen many vickers also suppress the unit on the last 0,5 second. Mostly of the time this isn't enough to fully counter the troop like all other MG's do.
the base artillery is a neat idea but you have to use royal artillery commander to call it down without being literally on top of the enemy and even when you get airburst, it doesn't fire airbursts every time (is this a bug?) as others have noted it's utterly useless against anything except a really big building. it can force MG42 out of a church. it can't even counter mg pits.
it's the only artillery you get except sexton (LOL) and mortar pit. so ok good idea. give Brits emplacements for some core units like heavy anti tank and anti infantry and indirect. then make their units strong in cover so they are a 'defensive faction'. Except it only works in a vacuum.
Mostly of the time I do the following. Run through their Fog of War (FoW) and try to stay behind shot/vision blockers. I throw the grenade there and mostly they don't mention it. Yes they see the red smoke and move their units out. That way you don't lose (that many) models and keep your mp healty.
I don't understand. Relic don't play the game? did they not think about the other factions?
- IS can shoot good in cover but if enemy is competent they get grenades. or even suppressing ISG etc.
- if emplacements are too strong they are OP, axis don't have good units to counter them. if they're too weak they're both a waste of resources but what's more their presence means Brits don't get any good indirect. mortar pit with early brace/standfast was op, but now brace nerfed and incendiaries buffed its weak so brits now dont have indirect fire.
Enough counters to the emplacements
- there are no assault weapons at all except cdos. so when enemy is spamming grenades and incendiaries at you what can you do. the LMG is strong but it can't shoot on the move.
Keep the LMG to just not shootable on the move, don't want any more commando's, para and ober shit. Use in cover should be better
- bren gun carrier. cool vehicle. you can't shoot out of it for some bizarre reason. against OKW it is strong. but against wehr it dies because of faust. so you give brits one unit that's super good against OKW but pointless against wehr especially because the fuel means they get 222 first. why not make a unit that is acceptable against both factions rather than strong vs one and useless vs other. its pathfinding is also horrible but i guess that isn't game design. it does have some use later on as a command vehicle though. and WASP used to be nice.
Wasp is now too weak, perhaps buff it a tiny bit, more dmg on the hit
don't get me wrong the faction is fun to play and all, and it has some nice things. the mines are good. the tanks are great. the AT gun even I think is nice. commandos duh. but the basic core units are so broken in that they're either really fucking powerful or really fucking weak. I don't understand this type of balance and wish we could go back to COH1 where it was less prevalent.
edit: btw brits do have some useless commander abilities. the tactical support commander is probably the most pointless one.
Yep |
Sorry I've never used this ability. ... could you describe how it works exactly?
For the cost of 90 ammo you will get a osttruppen squad per 4/6 kills that were made. The maximum squads you will get are 3. He used me against a 1v1 training session and I've to tell you that the capping power he got from it was just insane. And those units are really good in cover |
I personally only get max 2x LeIG, more is just too cheesy. I wouldn't suggest to nerf them completely into the ground, because if that would happen the pack howitzer should be nerfed into nothingness too. The only difference is the range. Increase the scatter by 10%-25% for LeIG AND Pack Howie will do the trick probably. |
post fix rifles at vet 3 are still unkillable and now us actualy use pack howis - hard is the life of an okw player now
and relic reverted ( used other build for the fix ) sev ninja changes it seems like the p2 and flak ht ones
Already found a post about all the ninja changes? |
first of all, my apologies to the OP for derail his thread, I don´t like people posting shit in other´s thread, and that is just what I´m doing here (so, sorry, this will be my last post here, excuse me).
Well Iron, don´t know if you´re an axis fanboy or not, it doesn´t matter, any of us has a prefered faction, so all of us are fanboys in the end....but, buuuuut, you are polite, you don´t flood the forun with your opinion, you don´t post once and other and other in the same thread if others don´t share your opìnion, aaaaaand, at least I didn´t caught you doing it, you don´t say "X unit is White" and one minute after that, you post again to say "X unit is black"....
So much respect to any and all axis/allies fanboys wich behaviour is the opposite to this man.
Again, my apologies to the OP and any poster in this thread.
It's not that you can't post on this thread and you didn't derail it, but I personally dislike people to call them fanboys. It's true waht you asy that every one of us is a fanboy. I love the german faction, not because of their motives in the war, but because of their war machines. Just love them and take that into account. But everything should be balanced. That's the most important thing, and Relic unfortunatly fails in it every time, since they or overbuff or overnerf it. Like sniper overnerfed and LeIG overbuffed like the Pack Howie (accuracy buff of 50%) 25% would also do the trick |
You want to have your cake and eat it too. Volks already have a specialty, and they're very good at it, which is why they're blobbed in every game. OKW starts off with a Sturm and tier 0 access to kubels for a reason.
As I've to agree on your point that they have sturms and kubels to counter it I have to compare the kubel with the bren carrier. Not by power but by durability. In my opinion the kubel unfortunatly just have too less survivability. Perhaps I play too agressively with the kubel, but I think it's worth more to have that extra volks on the field than a kubel. |
non-vet, they are worse than the ostruppen, or on par at best. If they are going to be a lolotolove clone then their cost should be reduced to 12 muni.
I would appreciate some new, brain-based tactics rather than jumping inside stone buildings and winning the game in the first 10 seconds.
Osttruppen are great, but only in cover. Volks are OKish in and out of cover, so I'd say they're on the same lvl. |
LOL volks are a shitty unit?
"Cheapest infantry in the game with the best AT weapon = shit unit"
- JohnnyB AKA biggest axis shill on this forum
If they're going to explode on contact then they need to match the wind up and flight time of the molotov.
I wouldn't consider volks as being strong, since they are the shittiest unit at the start of a game. At the end of the game it's something different. Perhaps give some dmg output at vet 3/4/5 to vet 0/1/2 so they can make up against conscripts, infantry sections and riflemen. When I play OKW I sincerely miss some KAPOW and am almost forced to go with 2 volks to defeat 1 of those squads. Would I want to make them stronger in late game? Surely not. I would love to feel an extra upgrade for the volks to go LMG34/42 or Schrek so you can have some tactical stuff onto this, so that you have to dedicate your troops into a specialty. |
That's the whole point, /thread
Without these grenades it will be impossible to win from brits, since the damage those infantry sections have in cover are just insane. Perhaps give it the 10 dmg back that they nerfed it with, since the throw is slower than the molotov. Or make them the same speed and stuff as molotovs and the 10 dmg is fine. |