And how would computer recognize the difference between attack-move, and a micro-intensive tactical placement of squads in adjacent area with in a tight formation?
Of course I don't have the specific values for distance, number of units, etc. That is clearly something that would need to be balanced. I am merely talking about the theory of such a debuff. But my short answer would be that it wouldn't. If you put (for example) 3 units within 5 meters of eachother, then you recieve the penalty. That's it. I must again reiterate that it makes logical sense in that if you shoot into a group of people, your chances of hitting something are greater. Also, keep in mind that I am NOT advocating for a 200% penalty. Just a slight increase that I am certain could reach a balance relatively easily.
Without introducing wierd debuff auras, we can fix this by making MGs as potent as they used to be, but guess who complained? The same people who are complaining at blobbing atm.
I can play the same game and claim that would be too difficult to balance, and throw in a "that doesn't make any sense", "my mgs have no problem suppressing blobs, "only players that suck have problems suppressing blobs".
It doesn't really add anything to the discussion does it?
Contradict yourself much?
I don't think so, I acknowledged that I could do some things differently, however that doesn't negate the fact that I would be required to do those other things (screening troops) whereas my opponent right clicks somewhere.
If that surprise volks blob was in a "tactical, micro-and-skill-required position" that killed your t34 instantly, how does that differ on your part? Your example shows your tactical mistake, not the cheesiness of the other player. In fact, I don't understand how you claim to "reward good micro" while you "lazily" rush your t34 into a antitank group and still somehow making claims in the nuance that your T34 only died because the opponent used a "lazy cheap tactic"
It doesn't change on my part, I made a stupid move with my t34 and deserved to loose it. But what I'm talking about atleast provides an incentive for him to spread his troops into tactical positions. How anybody could argue that blobbing is more desirable than posturing your troops is beyond me.
Are you trying to say that "My A-move should beat the other guy's A-move?"
Nope.
And as far as blobbing being a part of the natural learning curve, that is perfectly fine. And I know some develop out of the poor habits, but why are you so against a moderate debuff to discourage such an action?