assault support by far.
With the doctrine if you control both muni points + 1 opel blitz you can effectively remove soviet infantry from the game with strafe.
Usually, that doesnt happen in a close 1v1 but still.
Officer is good too, it gives a nice combat boost for 25 muni, and with that boost, you can be sure that your grens will win vs conscript squad , even at close range. During big engagements the officer is irreplacable, also his smoke is absolutely amazing, and coordinated baragge is good for pwerfers letting you basically ignore the cooldown.
Fragmentation bombing run is probaly the least useful out of all . However, it arrives very fast and it actually stuns tanks for a decent amount of time. Good for taking out at gun walls.
Id say assault support is probaly the best german doctrine right now, maybe behind only the elite troops commander and even that commander is questionable now with G43 now not being a mindless upgrade.
Did i also mention that the strafing run can also gun down soviet snipers on retreat, that doesn't happen very often and requires an overextension on the soviet part, but it can still be effective. |
oh the difference between armor and penetration is minor
is penetration rate = 300/190 {max range} 63.3 %
tiger penetration rate 340/180 (max range ) 52% %
thats 10 % in favor of the is2. but as i already said the is2 is will be at an disadvantage
if you ask me all call in heavy/medium tanks should be increased by 6 cp.
It will be at a massive disadvantage due to slower reload time and IS-2 needing to penetrate 3 more shots due to tigers huge hp.
Like, tiger is pretty much better againts IS-2 in every single way now. I mean i understand that axis is supposed to have better armor, but there is practically no point in getting an IS-2 over some t-34/85s....
I think what cruzz suggested works best. Require t-3 or t-4 for soviet call ins, and require T3 for tigers and maybe even T4 researched for elephats. |
Why are you worried? Try everything else. It's easy.
Yeah, tz tz tz.... nerf the fucking buster! Germans should not be allowed to have a reliable AT against hevies.
Right, let's nerf even more PzGrens. Hell, no, better let's make schrecks cost 200 AMO!
Oh...poor soviets... you make me cry.... There is one tactic they cannot trololol... Really? You didn't play enough.
says the guy that has a 5 digit rank as soviets and doesnt even have a 1v1 rank as soviets... |
Placing soviet T3 and T4 together in one game is pretty expensive as well, yet I don't see anyone saying SU-85 and T34 shouldn't cost more then 90 fuel for that reason.
Tiering costs reflect the timing where units can or can't hit the field, it doesn't offer guaranteed win over a lesser tier and shouldn't be looked at that way.
I guess this is just the problem with call ins being too effective when compared to tech. |
It does need a cost decrease, but 140 wouldn't make it 'fine', it would make it 'insanely on the level of overpowered cheap'.
For comparison, Sherman costs 135 fuel and T34/85 costs 130(if double) and 140 if single call-in.
Do I even need to say anything more?
Unless you were planning to give a significant cut to panthers stats as well with that ridiculous price you've suggested to actually match it with other similar costly armor.
Yeah , maybe its price should be slightly more than 140, however, lets remember that teching up to T4 is also pretty expensive.. |
"Looked at"? They "looked at": ISU, PzGrens, Panther. Happy with the result? I am not, and i'm not the only one.
If Tiger will be nerfed, then for sure germans will have no option for a good tank. Currently, german armor needs bufs or cost decrease (PANTHER) not more nerfing.
Soviets dominate through infantry; related to tanks, let's say it's balanced, except there are some units that are currently no more seen on the battlefield: T70, Panther. If we nerf further German armor, the result will be a nice soviet unit parade played by one hand while waching TV, meanwhile the german opponent will sweat struggling to survive. It's this your idea of balance?
sorry, i edited my post, removed that part about the tiger. That was a bit stupid on my part.
As for tiger vs IS-2. The IS-2 has 960 hp, tiger has 1280 hp. Which means that the tiger has a massive advantage, IS-2 slightly higher pen and slightly higher armor 220 vs 200 and 340 vs 300 doesn't hold up because the tiger can take 3 more shots all while the tiger fires faster.
I just dont see the point of having an IS-2 anymore. Two t-34/85s do the job much better both at killing infantry , can take 1 less shot before dying than the IS-2,and do more AT damage, also they come with mark target. I don't see why there should be such a MASSIVE difference between the two tanks...
|
Have it occurred to you that Tiger might be too cost effective and not panther being "bad"?
I wonder if you'd still loved tiger as much if it had same effective HP as IS-2.
If some unit is too strong relatively to all other units of its tier, you bring it down in line with the tier, not wind up all other units to its level.
Have you seen even one person saying IS-2 is too good this patch?
Because there is popping more and more posts saying tiger is, including posts by players who actually know how to play.
Tiger is a single most forgiving tank in game, yes it makes panther look bad in comparison, but it also makes IS-2 look like T34 in comparison to it.
Panther needs a cost decrease. Stat wise - its fine. If it costed 140 fuel it would be fine, maybe even decrease teching cost of T4 if T3 is not built. (making a T1 T2 T4 more viable)
|
PG is a joke comparing to, fal.... well, (I shouldn't say about it), zero value, period.
Panther and werfers, are useless.
P4 doesn't worth getting in this meta, StuG and Pak can do this job 10x better.
Well, on a map like stalingrad, getting a stug is suicide. |
except that this is realistic.
ALL ww2 tanks could not hit for shit while on the move (except USA tanks which had gyro stabilizers which gave them some accuracy while on the move)
Anyone else that was shooting on the move had no idea how to use his tanks |
Thread: ISU-15222 May 2014, 19:57 PM
In fact I did try this but AT guns with their infantry detection easily allow Soviet player to react before any real damage was dealt.
Lolz, realized you wrote M3. Did not try that, next time I will quit unless I can get some abandoned M3's.
the reason why ISU-152 is OP is because you lose all map control due to shocks in an M3.
An isu-152 doctrine with shocks.. Jesus relic, did you even TEST how horribly overpowered are shocks in an M3? i mean they can litteraly force off a single grenadier squad.... |