That shit's fixed...Right?
Nope.
Thread: Sniper cloak19 Aug 2016, 15:48 PM
In: COH2 Balance |
Thread: Schwerer Flak Truck Balance ideas19 Aug 2016, 15:47 PM
Please do not nerf the OKW anymore. It would be like taking away the crutches of an old man that already has a hard time standing. it's not a nerf, it's a fix. There is no reason why OKW should have free AA "unit". In: COH2 Balance |
Thread: Fixing blob and random wipe19 Aug 2016, 15:46 PM
no cons are in green cover a bit bunched up the p4 pass near then it shoot and wipe the full health squad yes it happen more often then you think especially with engineers squad Often? Idk, maybe when you don't know what's happening around. If P4 passed near to shoot from back at cons in cover, your opponent did it for purpuse to wipe a squad. Not random. You enemy knew that it's a way to wipe a squad. Question, what did you do to prevent such move? In: COH2 Balance |
Thread: Fixing blob and random wipe19 Aug 2016, 13:02 PM
a tank turn a angle and Istant wipe squad in green cover You mean by crushing? Is so, just retreat. Honestly, I can't remember when was the last time I lost a squad due to crushing. Maybe 10months ago or so? In: COH2 Balance |
Thread: Fixing blob and random wipe19 Aug 2016, 10:49 AM
And that's the thing, you can't always escape and it's good. That's the problem with squad spacing, not unit which one shooted you. Tho I wouldn't call it random cause if shot came from FoW, enemy saw you and order to attack at that moment. But again, don't blame wiping mechanism. Blame squad spacing. What's random wipe imo? If you keep walking and then suddenly shell lands on you and wipes your squad - you couldn't forsee this. If you just finished planting a mine and in that very second some shell lands on this mine and wipes you. When AT gun snipes your sniper. When first LeFH or ML20 shell lands and wipes your squad (since you didn't know where excatly enemy is aiming). In other words, random is when you coudn't forsee or react In: COH2 Balance |
Thread: Fixing blob and random wipe19 Aug 2016, 08:41 AM
Cover is directional but green cover always cut % of damage from nade/mortar and it's impossible to wipe full health squad in green cover afaik. (not sure about bundle nades after recent change but even tho, I can't imagaine situation where enemy's mortar is shooting you from the back). No stupidity is walking into area when mortars if firing. If you are already there, then you must consider what's better. Insta retreat, changing position before first shell drop, waiting for the first shell and the move etc etc. Your steps don't consider one thing. You hear that shell was fired and it's gonna land in 2-3secs next to you. When consider scatter, it can land everywhere around you. What's better? Moving out of cover with chances for being hit? Or sticking to green cover, waiting for shell and then moving away? Plus, if you move the moment you hear sound of a mortar, it's very likely you will go out of the scatter safely befire hit. Point is to consider when you can move safely. Counting seconds, listening to sounds. Imagine you are fightning with ISU. It shoots at you behind green cover, missed. What do you do? Insta move (becasue of 10sec reload) or do you wait 6 secs and then start to moving away so in those 4secs you are again in range of ISU and got wiped? That wouldn't be random wipe becasue you could prevent it. In: COH2 Balance |
Thread: Ostheer Grenadiers19 Aug 2016, 07:51 AM
It's not why Grens can have LMG and G43 (we don't want more terminators) but why Rifles and Tommies can walk with double LMGs. Double LMGs (or 1 LMG with DPS like a double) should be possible only for elite infantry - Paras and Obers (Guards also have double LMG but their 2 LMGs are like 1 regular LMG). Long time ago we were complaining about Grens LMG blobs how they were powerful and then Relic showed us Obers and Paras with 2x higher LMG + Rifles with double 1919 which are right know better than Paras and finally we receved double Tommies and even triple bren Royal Engis. This game would be so much better if all infantry bar Paras/Obers get efficient DPS of 1 regular LMG. In: COH2 Balance |
Thread: Punish blobs with received accuracy penalty19 Aug 2016, 07:45 AM
Remove Forward Retreat Points and suddenly blobbing will be way more punishing. In: COH2 Balance |
Thread: Fixing blob and random wipe19 Aug 2016, 07:30 AM
.............. And how often wipes you listed above happens? Once per X games? Plus they also happen in your favour. By the way. If you are behind green cover with full health, why would you live cover? In cover you can't be wiped by mortar/nade. And if you here mortar shell coming it's up to you to decide if you want to stick to cover, wait for the shell and then move, or insta retreator move out of the cover before the shell hit, so you must consider that moving out of cover can mean that this shell will land perfectly on you, while your squad is still bunched just after leaving the cover. If mortat was aiming at this squad and you decided to move, it's not random wipe.
You know that my PC is visible and you can check which faction I play? But please, show us your PC so we can see how you play with all factions In: COH2 Balance |
Thread: Fixing blob and random wipe18 Aug 2016, 22:00 PM
yea that s the problem it happen often and happen to both side Once per X game is not often. If you would do this, you would kill the whole game. It's not win-win situation. It's win situation for worse player. If I keep my squad in front of a tank and get wipe I should blame myself for not retreating. If I couldn't dodge nade/wasnt aware of it, it's becasue my opponent out-played me. Etc etc. Then don't let enemy's tank to flank you, while you are in cover. Cover flanks with mines, keep recon unit close, know what your enemy is up to. 9/10 wipes are not "random". In: COH2 Balance |
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