Jackson had better armor than PzIV, was heavier (2-3 tons), faster, better gun. In CoH2 Jackson is faster (for 0,3...), has better gun but also has worse armor, less HP.
Give it 200 frontal armor, 640hp and I will be happy. Or leave it as it is but give some ability that increase sight - for some reason it has open turret and it can be use for it, right?
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Thread: Jackson a discussion and compariosn25 Aug 2014, 22:27 PM
In: COH2 Balance |
Thread: P-47 Thunderbolt24 Aug 2014, 23:08 PM
RNG Roll of the dice with all call ins. Sometimes yes but Ju-87 or IL-2 will always hit target if in range or does not retreat. P-47 has problems to hit even if vehicle has broken engine and barely moves. In: COH2 Balance |
Thread: P-47 Thunderbolt24 Aug 2014, 22:03 PM
This AT ability is very unpredictable. Sometimes it does nothing and sometimes it loads nice amount of damage. I had 1v1 game, KT was retreating with about 1/8 HP so I called for Thunderbolt. It fired all missiles everywhere around but not on KT... In the end KT got repairs and I was dead. Here is video from a game just few mins ago. First time it attacked OKW building rather than Jadgtiger or Stuka (Why?!). Second time I marked place (flares already gone) to place where Stuka is but it complety ignores it and go for Jadgtiger. Why is it so irregular? One time it can make you cry cause of 240ammo and other time (but rarely) it does nice damage. I have no problem with wasting ammo if vehicles ran away. I have problem because too many times it is missing target, no matter if it is open area or not. Some aiming buff would be nice. And why the hell P-47 is ignoring Stuka? It is vehicle, right? In: COH2 Balance |
Thread: Jackson a discussion and compariosn24 Aug 2014, 19:25 PM
Jadgtiger + volks still would wipe out Perhing+Jackson. Still combination is no different from Tiger+PzIV spam, Elephant+Panther/PzIV spam, IS2+SU85, ISU-SU85 or Tiger II+Jagdpanzer. All of them are really potent. ______ The biggest problem with M26 is that it can not be used to push. I had to many games with 2 Jacksons vs 1 KT and the problem was I could not chase 1/4 hp KT to kill ii which resulting that OKW guy had enough time to bring another potent vehicle and I was gone. In: COH2 Balance |
Thread: Jackson a discussion and compariosn24 Aug 2014, 17:24 PM
Jackson's turret do not have "roof", right? So why some guy can not stand up and use binoculars to increase sight? Just an idea. In: COH2 Balance |
Thread: Some suggestion for Puma with Soviet24 Aug 2014, 17:07 PM
As soviet I always go for T4 and it pays me of. I had game where OKW guy had 3 Pumas while I had just 1 SU-85. He did not even reach it. 2-3xGuards, 2x ZiS (in unexpected spots or with camouflage) and what's the most important a lot of mines on SU-85 sides and back which is not difficult since soviets have a lot of ammo. But it's very strange that I have to use many different units to kill Pumas. In: Lobby |
Thread: Jagdtiger - The Gamebreaker23 Aug 2014, 08:26 AM
ISU does not have frontal armor that bounce everything. ISU does not shot through everything like there was no obstacles on a way. ISU does not have penetration over 500. ISU does not have 85range. ISU needs to maneuver which is killing on thight maps. ISU does wipe out inf - true but why Jadgtiger does not? Because Guards with PTRS, Cons with grenades or Rifle with Bazooka can do a shit to it while PzGrens or Volks equipped with schrecks can make ISU retreat very fast. Infantry should be natural counter for big and heavy vehicles whitout AI power but it seems that allies are lack of such inf. In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker23 Aug 2014, 00:27 AM
I already answered You. It's completly different situation. Is it hard to kill ISU? Yes. Is't very powerful AT and AI unit? Yes. Does it shoot through buildings like through paper? No, that's the problem! You have to put ISU in right place. Jadgtiger can simply stands behind buildings and snipes. I have no problem with range, penetration, damage. Just with shooting through everything. No need to maneuver, low chance for expose rear armor, just click and it's done.
Late game Allies AT inf can just put off PTRS or Bazzooka, take off pants and pee on Jadgtiger - same result so it does not need AI power. In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker23 Aug 2014, 00:06 AM
And you think that Jadgtiger just stands alone without any support and enemy gives me 1-2mins for trolling it with Sherman? In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker22 Aug 2014, 23:27 PM
Delete "shooting throught everything" and replace "Jagdtiger" (thats how its called - not Jagdhadfhhad) with "ISU-152" and you see that the Germans have the same problem. I can't agree becasue "shooting through everything" is the main problem. ISU shines most on open, wide maps. On, for example Ettlebruck (where I had this game) it's very hard to use ISU. You have to move and rotate it straight to the target which gives some opportunity to flank. Jadgtiger just stands hidden behind building and snipes tanks. No need to maneuver in tight space. In: COH2 Balance |
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