I think we have different understandig what nerf is. For me its making unit less powerful. Here You can call nerf only 1 thing. Volks without schrecks (yet still you have something for exchange so its hardly nerf). I would rather say its a buff since you still have at inf and ai cheap inf. But if you are schrecks blob lover, then yes, its a nerf.
Other things are about changing design rather than nerfing.
When I see JT or KT it's like - Oh, garden!
When I see TA - Eee, meh, 2 SU-85s and it's gone.
But as USF I have to pick up airborne for P-47. If I don't have P47 it's probably gg.
And why those two but not the Stuart (I'm drawing somewhat arbitrary lines, so I have no expectation people will agree with them, all I can do is explain my reasoning)
Switching KT woth PZ IV is a nerf?
LMG for 90 is not a nerf since Obers will act same way after upgrade.
Stormpio with Schrecks and Volks with SMGs and Panzerfaust are nerfs?
Please, show me where I wanted to nerf something. Ijust pointed bad design features in my opinion.
I see a lot of complaint about lack of medium tank. Why don't switch King Tiger with doctrinal Pz4?
290 MP, 90 F and avaible since 2 converted trucks or since third truck hits the field or 7min cooldown since second truck (or something like that).
Non doctrinal King Tiger is just ridiculous. You don't have to bother with doctrines since you always have great heavy tank. This may also help vs T34/Sherman spam.
If Soviets have IS-2 avaible since 3 of 4 building are made, this would make almost all commanders usefull and just give a fuck about enemy's doctrine.
I think commanders have a purpose and non-doc KT break this rule.
Obers without upgrade are the problem as well. 90muni or make it free since 1 vet.
Base design. It's unfair that OKW can rush to your base with Luchs and wipe everything while OKW base is defended by flaks which deny rushing like that.
Tier design.
Ostheer has universal tier but it's OK since you can't choose like rest factions but OKW...
As USF you have to decide if you want AI tier with little AT or AT tier with little AI. Soviets are similar. Mobile AI tier or stationary AI/AT tier.
What about OKW? All tiers have great AI and AT units so you don't need to decide which tier to go based on enemy's choice. Most of the time USF ans Sov have to adapt to OKW tier. Situation where OKW has to do that are very rare.
Schrecks. Give them to Strompios. No more 5vet Volks blob facing tank at front and winning. Instead give them upgrade for some SMGs and since vet 2-3 Panzerfaust maybe.
OKW units are just superior to their USF or Sov equivalent.
From desing OKW should have weak early-game and powerful late-game. Right now OKW has powerful late-game and very stron early-game cause of Kubel+Strompio+Volks with schrecks.
They should drastically increase the time it takes to switch between AP and HE. 11s is almost no nerf, as predicted it is used with HE to wipe squads left and right, and in case a tank shows up it quickly switches ammo.
Use HE/AP shells to your advantage. All you need is tactic. You can't go in front of ISU's gun and expect you will win. You see HE shells? Show tank, wait for AP shells and while ISU is aiming your tank, send transporter with Pgrens with schreck to flank, get out and kill ISU. This is just one option.
As I said, don't think of HE/AP shells like it is ISU's advantage. Use it for your advantage.