1. Yeah, this argument is more valid than the ones from the other user before. Especially in case of the Captain I think he is a bit too expensive right now, if you compare him to T2 of Ostheer for example as well. However, does it make up for the 66% fuel income and lack of fuel caches over the whole game? Does it make up for current dominant call in meta where some factions won't even need to tech up completely?
2. They also spawn in middle of map, which according to discussions on this forum is worth an additional price as well. Obersoldaten are just as vulnerable as any other infantry when dealing with AoE damage. How would they be justifying their cost if they were the same as now but without the LMG? No one would really like to buy them for their vanilla state. How OKW has "always too much MP" I don't see.
3. You say it is about utility but then go on only about the combat power against infantry. Also, how Luchs can just ignore everything when there could be anywhere mines orAT grenades breaking engine and Bazookas (which no one buys currently because they are bad against other tanks, I know) and PTRS are actually able to penetrate it I don't know. They are deadly if the enemy is not prepared for them, that is correct, but so is a T70 if I don't have any AT. The current overall meta is more a reason why one unit may be more attractive than the other than the actual tank capabilities if you ask me. Against Ostheer those units probably can do better right now as well.
----
1. Blizzard resistance is not more than a nice gimmick even on winter maps, but on summer maps it is not even that, so why would one think that this should be part of the price? If this is considered even worth buying, it should be a seperate upgrade for winter maps. And why is it so relevant that they come earlier, you buy them over the whole game time and actually you can get a Panzergrenadier squad with Panzerschrecks around as quick if you put your priority on that. OKW just happens to usually put their first munition in a Panzerschreck anyway because of lack of alternatives.
2. They cost the same as other factions' grenades, so they are not adjusted to OKW economy as the other user implied.
3. Yeah in comparison to Ostheer where many people here think that the teching system makes T4 come too late or expensive. In the time I get my Panther, how many tanks can my enemies already have? How does it help me in the long term when I need more than just that one first tank? The lack of fuel will mean I will have less tanks in the end.
4. Smoke is a veterancy ability, US halftrack can still partially shoot on the move, has longer range and is more deadly against enemy vehicles and the main gun doesn't need as long to set up. Also less vulnerable to small arms and more reliable regarding terrain. In general, no infantry wants to stay in the range of a firing AA halftrack, no matter if it is the German or the American, but the advantages of the American one make me usually rather want to have that one. Even if you consider it a fair trade off of strengths and weaknesses, the OKW one costs around the same even with OKW fuel disadvantage, so it is another example in regards to the other user who said that "all OKW units are fit in price" to the economic disadvantage.
5. Well, I don't see how those commander abilities have a reduced munition price to make up for the economic disadvantage as implied by other user. You might possibly argue that maybe for Flares, but other abilities like for example all the artillery abilities are surely not artifically cheap to make up for income difference in any way.
6. Cost the same as Soviet mines besides lower income as implied again.
7. If you ask me Ostwind is currently overpriced in comparison to other AI vehicles, but even if you consider it balanced it still costs the same as Ostheer one besides reduced income again. P4 is also not really cheaper (it is a bit harder to compare as it comes in a dual pack, has different stats and comes with random experience, but you will find it hard to see here an advantage for OKW again).
2. Paras spawn in the middle of the map but it's hard not to lose 1-2 models when spawning in the FoW. Falchs spam without such risk and already with great weapons.
It's not about 400 and muni to upgrade. Let's lower cost to 300, reinforcement to 35 and LMG for 100.
I usually go for T3, T4 and fast Luchs. When T4 is ready I have around 600-800 MP
3. If you go around behind enemy's lines where wont be any mines. Also AT nades are very risky to use since Luchs can wipe squad before nade. Bazzokas or even AT guns are not a threat becasue Luchs jas 400 hp.
_________________
1. Schreck for Volks comes earlier than for PzGrens and rushing for PzGrens just to prove it is stupid becaise in game you won't rush for PzGren to give them Schrecks.
Keep in mind that it's most powerful AT weapon on the weakest inf.
2. Mines and Grenades should cost the same amount of muni. Why? Because if they would cost 66% of the Soviets/Ost what would be the point of reduced income?
3. Volks can easily defend you against Shermans and T34/76 for 3-5mins before Panthers.
4. I think it's just a subjective which one is better. One would take PzIV and someone else Sherman. I would take Flaktruck instead of AA halftruck. It suits me better.
5. Same like mines and grenades. If abilities would have reduced muni, there would be no purpose in reduced income.
6. I'm using Ostwind really agressive when it hits the field but in late-game I keep it behind lines, sometimes use it to kill inf but most of the time it's shooting down planes.
People are bashing the okw again because they are shitty players. the OKW is the very epitome of combined arms. you dont have any generalist tank what so ever safe for the p4 call in and the KT. all other units are specialised units. even the volks sure they are though (at vet 5 not before that) but have no AI what so ver midgame. second their are no cheap fuel vehicles within the okw combine this with less fuel income means you see less vehicles within the okw faction.
Sure you can complain about volks shrecks but first give me a pak 40.
We all here are still waiting for your pro-elite replay.
This. i swear if i face another volk+ober blob im soo done.
For the life of me i don't understand why relic designed a faction soo poorly.
Once u get OKW'd on crossing. u never forget. such a disgusting faction to face at a high level
I think most of us here would desing OKW better in 15mins