Ok.
It was tough only because you let it to be like that.
You lack of multitasking.
There were plenty situation when your 2-3 troops were doing completly nothing for 1-3mins. For example MG in base.
Once retreated you should move your troops to med truck to reinforce there and get heling instead of siting in base.
On the left side you had 2models of Falls. They were stading in the fuel point for about 2mins.
You could easily capture whole left side with them instead of taking corner point and retreat.
As for mortars, falls, jaegers, stuka, luchs are best counters, or Strumtiger but I would not advise ST just to counter 120s.
So like I said, multitasking, it's the thing you need to improve. But no worries, it will come with time
Aaa, and don't use 1 squad falls agasint shocks at close range.
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Thread: Tips on improving OKW vs SU (replay)30 Mar 2015, 12:31 PM
In: OKW Strategies |
Thread: USF wishes for patch30 Mar 2015, 09:42 AM
OKW lower income is irrelevant because OKW has other handicaps like no need to upgrade Obers, cheap tech etc. 2 day ago I was playing 1v1, Way to Kharkov vs USF. He went for AA truck so he forced me to upgrade 2 schrecks before 10min. If he would not went for AA truck he would be pushed back really badly, so he invested 60 fuel. Then he made a Sherman at 16:30 and attacked really hard at my troops. His surprise was just amazing when he saw my Panther around the corner at 17:39. Byt that time I had 3 volks with schrecks, 3 Jaegers, Kubel and Panther. So... Starved faction? Recently I saw 2v2 replays. 4 trucks converted and 3 KTs o.O In: Lobby |
Thread: 2v2 Rampage - Feedback greatly appreciated29 Mar 2015, 10:34 AM
no love for the broski You saved the day! Live in the glory for now! In: Strategy Desk |
Thread: USF wishes for patch29 Mar 2015, 10:21 AM
No worries, I know perfectly penetration numbers And by the way, 50% it's like flipping coing. Pure RNG. In: Lobby |
Thread: USF wishes for patch29 Mar 2015, 08:08 AM
I believe you just misspelled. 58% to penetrate KT at max range? In: Lobby |
Thread: USF wishes for patch28 Mar 2015, 12:49 PM
I would like to see something in the middle. Keep 60 range (cause it's damn fragile), lower DMG to 200 (so it will still remain damage puncher but it will make Ost T3 avaible) and increase penetration to 220/200/180 In: Lobby |
Thread: 2v2 Rampage - Feedback greatly appreciated28 Mar 2015, 10:51 AM
Really good game! But 3 King Tigers? 4 Trucks? Starved faction? Let's start from the beggining. Once you knew there is med truck (soft retreat of 2 SP when 1min later they came back) you should went for Ambulance as a counter instead of another rifle. This led us to the moment when you had 6 units and you could not push back 3 OKW units from the graveyard. Ambulance behind your troops could do wonders. You should know better when to retreat. After one Volks nade, you have not lost any model except 70-80% of HP. It was obvious that with such low HP you wont do anything. Retreat to base (or soft retreat to ambu you should buy before) yet you tried to stand agasint SP. So in fact you recevied RNG nade that did not kill any model yet you did not use it and you lost 4 model to SP. Very good use of 57mm to get Schwerer yet you relied on scatter. Few meter and you might took it down but that SP repair speed Once again you did not use retreat button when Obers were wiping your Path and MG(?) You also forgot to make retreat point from Major once he was in right place. You did it later. Jackson. Why Jackson first? There was only PzIV that was killed by KV1. Your Jackson did not do anything for few mins. Then you called Scott. In this case should be opposite. Scott first. There was no target for Jackson but plenty for Scott. You also called second Jackson when you had already 2 SU85s and 1 Jackson facing only 1 Panther. In fact this second Jackson was able to shoot 1-3 times at KT (bounced) so again, Scott would be better option to drain MP. But let's me honet here, B4 saved the day and provde advantage. You were wiped and you were bleeding really hard until few shots of B4 that provide you space to push a bit a take position. Your teammate again saved the day with demo. At one point he had 20+k dmg while you only 10k dmg. Your RE were standing and doing nothing while his KV1 was badly damaged in a base. It's not easy to stand agasint pure OKW meta on such little space. Like I said, try to retreat faster. There is no need to stand agasint Obers with Pathfinders. It's just MP drain. It's better to retreat instead of losing few models and then retreat. Nevertheless, very good game. I hope I helped you a bit In: Strategy Desk |
Thread: Pershing in demand27 Mar 2015, 15:42 PM
It may come at 8CP, same like KV8 but KV8 provide you great push power. KV1 cant do that. It's only advantage is armor which in fact it is still terrible. ~35% to bounce schreck? How many % Tiger/KT/Panther have to bounce bazooka, 57mm and even ZiS? And there will be usually 2 AT gun shooting at you while you may see 4-5 Schrecks shooting at KV1. In fact many times one volley is enough to push back KV1 unless you are RNGesus behind your backs but that's unlikely. Quick example, how often to you see AT nades bouncing from Panther? For me it's something common, almost in every game. How often you see KV1 bouncing pzfaust? In 1300h I saw it only 3 times. Point is, KV1 may have amazing armor when compare to USF units but it's like chagning wooden stick to a brozne stick while you need steel. Why Panther should be worry? It's KV1 which should be worry. 1 shot from panther, 1 volley from 3 schrecks and you already have to fall back. Pershing is not about standing agasint Axis armor. It's about having something else than Jackson to deal damage. Every faction has 4-5 late game AT options. US Forces have only 1 in fact. That's the point we are talking here. Not damage sponge, but useful late-game AT unit. As a stock unit I would choose KV1 over T34 really rare. It may have better armor but it's really slow. You can't penetrate anything what OKW has from the front, you have to flank. T34 is perfect for this. Quick attack and retreat. Jumo around the corner, wipe Pak40 and go back. KV1 and T34 have advantages but T34 would be more useful most times and it still a way cheaper. In: Lobby |
Thread: Pershing in demand27 Mar 2015, 15:10 PM
And IS2 can do same thing but even better so why I should pick up KV1 over IS2? Remove B4 and you won't see KV1 again. KV1 is best of all KVs? KV1 is excellent? (it was around 1941-1942). Show me KV1 with 20-30 kills, with great impact on the game since hitting the fiel becasue I can show you KV2 or 8 with such many kills without a problem and with huge impact while it's hard to achieve for KV1
It has around at medium range 37% to bounce. It's not even close to Tiger vs bazooka or 57mm, not to mention King Tiger, Jadgtiger or Elephnat. And once again, how Jumbo would improve USF late game AT option? How it would be different from E8 or Bulldozer? Only thicker armor and different gun. In: Lobby |
Thread: Pershing in demand27 Mar 2015, 14:56 PM
And how this would give any other late game option for USF? In: Lobby |
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