Okay. Lets see.
It is difficult, okay. For all sides. So one unit has problems.
But i'm not sure that the AT gun is the only answer on Essen against vehicles. Mines at the factory doors and PzSchrecks are working good. I have already seen a number of games where mines killed or cast out the T-70 and/or Stuart. And Hans showed the PzSchreck power on the map. So perhaps it is no ideal for AT guns but there are other weapons - and that is the point where we have to change from map design discussion into gameplay balance.
And by the way: I think maps like crossing in the woods and crossroads have the same problem with AT guns.
By the way: U ever tried a Puma on Essen?
Thats a problem i already reworked a bit. I want to keep the collapsed factory design with all the debris and objects but i have reworked both factories to enforce light vehicle gameplay and make at guns more efficient.
I think it is the first time someone is complaining about the sniper on Essen? Why is sniper "not working"/"impossible to use". Because of the cqc parts? Well. Perhaps Ostheer can work without sniper?
But that is a gameplay balance issue and not a map issue. And i cant understand why everyone is obsessed by the idea that all maps have to be done around the current balance. With the next balance patch everything could change. So we have to rework all maps for the new balance patch or is it in indicator for a current balance issue. I think it is an balance issue because factions like Ostheer will always need tactics to defend against close combat tactics.
Map issues are - basing on my point of view - pathing issues, unbalanced cover, sector layout and all this stuff. But it cant be a mapping issues when close combat units arent able to defend themselves against other close combat units (aka PzGrens vs BAR Rifles, ectpp). It cant be an map issue when the AT gun is the only counter against T-70 or Stuart (why is Schreck not working? Is T-70/Stuart too strong/too early on the field? What would happen when u play without both tanks on Essen?).
I can see that is sometimes your personal point of view to decided what is gameplay balance and what is map balance. Thats something i can accept and understand. But i cant accept when u ignore the questions you imply with your questions.
Yes, using AT Gun is hard for all sides but opposite to Ostheer, SU or USF don't have to rely on it.
Sure, there are other weapons but both should be viable. Sometimes my army composition needs mobile AT, sometimes more powerful stationary but it's up to player what he needs, not up for map.
No, I don't use mobile defense.
Good to hear that.
Sniper is hard to use because if plenty vision blockers, corners, not clear line of sight, obstacles while sniper is key for Ostheer in current state*. Ostheer can work with sniper but in current state efficient sniper is kinda the only way for Ostheer to stay in game. But when it's hard to make sniper efficient, just like main-line infantry, well it's gonna be really bad for Ost which leads to insta veto such maps.
*You gonna say that it is balance issue just like Ostheer infantry vs SU or USF.
But here is a thing. We know what problems Ostheer has, we know it's not going to change so why introduce map which makes those problems even bigger? Balance won't change by 180 and we all know this so it's partly balance issue, partly map issue.
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Also Stalingrad was removed for a reason. It was becasue Stalingrad favoured certain factions (SU) leaving OST without any chances vs Shocks, KV8 into IS2. And now we have closed city maps all over again