You should see one of Bears, Spiky, in 4v4. Half of map covered by sandbags, tanktraps, wires, demos, mines etc... Once you let him dig down, you wont take it back.
Only Stugs, PzIV, T34/76, KV1, stock Sherman and everything lighter like Puma and Stuart were allowed. Gardening amazing game it was.
No need for deep changes. Just erase late-game units and it's done.
It could also revive a lot of useless commanders, since you cannot use Tiger, IS or anything like that.
Molotovs? Ooorah, suppression, take up MG, take down few meters further - cons still are under suppression so they wont charge again with oourah. It works quite often.
I'm a top 100 player in ranked 2v2, so obviously a spot should be reserved for me(If I do decide to sign up) but anyone with a rank higher than 200 in 1v1 and 2v2 ranked shouldn't be in the Alhpa; there should be plenty of players in the top200 though for Alhpa testing, instead of only a handful of individuals.
I would not say that Tiger Ace was "noob, 0 map control still haevy tank".
I would say that it's noob design if a faction, without teching, can get 90% map control. You were to greedy. 1-2 ZiSes behind T34/85 and it would be completly different.