People keep claiming this but in a dozen tests on T-34's I wasn't able to recreate it once
I have no idea how you were testing this but...
Sherman:
T34/76:
T34/85:
Thread: Both IL-2 abilities are UP22 Sep 2015, 07:55 AM
I have no idea how you were testing this but... Sherman: T34/76: T34/85: In: COH2 Balance |
Thread: Air Supremacy is just completely OP 22 Sep 2015, 07:43 AM
OK, one last time. OKW trucks are not only tech structures (when the last time you saw tech structures killing infantry?). They are also part of your defensive line providing fast healing, repair and keeping at bay infantry and light vehicles. For 200MP 40F you gain huge advantages through entire game. For 200MP 80F you can easily lock down sector and force enemy to fight on your terms. Your retreat path is shorter by half than your enemy's. You gain insane advantage by protecting your cut off with schwerer. etc... etc.. etc. So here is a question. If you have so many advantages over your enemy through entire game, what are disadvanatges of trucks? The only one is that, they can be destroyed. No matter how you achieve this by KV8, AT Gun, mortars, or late game off map. It does not matter. They are not only for providin troops like any other tech structure. They are also part of your map presence power / part of your line defense that provide you great advtangaes over enemy during combat. Another thing is resources trade. 3:2:1 325 ammo is enough to trade for 200 MP and 40F/80F. I have a feeling that you are one sided here. You don't see how schwerer can cripple enemy, how big advantage Med HQ is giving to you, but when someone want's to erase them it's bad becuase it's 1-expensive-click. Same 1-but not that expensive-click is applied to Schwerer covering huge part of the map without any further expenses. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 23:33 PM
Vet 5, cheapest teching, low cost for some upgrades. These are pros for the lower income. Putting med far away from base leads to huge amount of advantages over enemy. And those advantages must come with sime disadvantages which is possibility of losing trucks. I mean, if you lock down sector with schwerer and force enemy to fight for his side while your is peacful and secure, it's fine for you because they can't cap and the game is on my terms. But if there are some late game, powerful abilities to deny Schwerer, which locked down sector for you, for over 20mins of providing huge advantage, then suddenly it's not OK? You don't consider cheap trick of locking down sector with schwerer as a bad design, don't you? In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 23:27 PM
Why "them" don't place them next to each other. Keep distance. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 23:15 PM
So I ask again. Advantages of Schwerer + Med are enormous. Fast healing, short retreat path, you can get faster on the field, misteakes are not that punishing since there is FRP, locking down whole area for long long time with Schwerer. These are pros, and every pros should be aligned with cons. So what are cons? I find only 1. Be able to kill them. Longer game lasts, more option to do that. And second thing, what are others ways for Brits to kill Trucks before late game? No mortars, Only late game heavy push is able to do that but it can be easily countered back. In: COH2 Balance |
Thread: Those stupid leiG spam21 Sep 2015, 23:07 PM
Just LOL. Right now, double leig shooted down my sniper with 2 perfect hits at the same time I counted it. Before they gave up, leigs fired 28 times, and only 5 times they did nothing. 23 they killed/wiped/suppressed Nazi laser guns. In: COH2 Balance |
Thread: Haven't seen a single bofors or 17lber since patch21 Sep 2015, 22:18 PM
I put bofors yesterday in 1v1 on the retreat path of my enemy No need to say more But yea, they are useless right now 8/10 cases. Remember that emplacement is countered not when killed but when braced, that's why previous state was quite good. Constat fore from leig/mortar forced to constant brace which was perfect solution. Your leig is not killing anything but on the other hand emplacement is on brace all the time so it's not killing as well. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 21:52 PM
Since Brits came out, only once on half health Schwerer because it's usless most of the time so I find better ways to use ammo. They may be tech structures but you use them for battle purpose, you gain advantage over enemy thanks to them, they are part of your line defense, not just tech structures. Therefore they should be treated like any other combat structure which are hard countered by off maps. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 21:43 PM
There are plenty ways of getting consant vision without reaviling it to the enemy for zeroing, at least in 2v2. Assault arty is RNG bases. Sometimes it gives just somke, sometimes it kills everything in the area. So what about other 1-click wipe abilities? ML-20/B4 - dive bomb / railway Pak43/LeFH - IL-2 Incendiary - emplacement If you put med far away, you get huge advantage over your enemy and every advatange must have some weak point. Im totally fine with for example railway killing emplacement. I mean, it's damn huge shell that should everything around. I'm fine with dive bomb over arty pieces, just like I'm fin with 325 ammo heavy bombing run killing trucks. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 21:24 PM
The barrage from Breakthrough wrecks everything in the area. Barrage from fortifications is great, much stronger than Air Supremacy but it requires vision. For example, AS can bring down KT and JT to half health. Zeroing can kill them both. Nothing can survive Zeroing if you have vision.
It's risk reward mechanic - you can heal and reinforce on field, while you enemy must return to base which means, you have advantage. And every advantage should have some weaknesses. Why should it? I don't get it. MHT has everything to do with it. 325 ammo, late game ability cannot kill builing while MHT incendiary can destroy everything from the begging rof cheap price?
Base sector AS hardly wipes anything since it takes over 20secs to land. Zeroing Arty is much stronger when you have vision. In: COH2 Balance |
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