Us is the most hard faction in multiplayer, so don't be sad, hope they fix it. |
Tiger destroyed two zis with one shot. NERF SOVIETS GOD DAMMIT. |
Thx Romeo.
I found this "old" but interesting thread about Pathfinders or Rifleman? which helped me a lot with the build order and strategies of other CoH2.org-members.
Hue, after my many games with airborne, I think that one pathfinder will be okay if you have a lot of man power and it is the best counter to snipers. |
Nerf Kubel and buff USF and Kv8. It will be okay. |
OKW has the best infantry and tanks throughout the game. But if you think this is an advanage, think again.
Start game it's the only point where OKW is advantaged, because of kubel.
From Middle game the fuel problem begins to be serious untill late-game and end-gam.
Virtualy, in early game you don't need vehicles, you're doing fine with good infantry and kubel.
In middle game you will begin to lose the race related to tank building and you will have to compensate with infantry and team weapons as raketen. Now those from you who played vCOH know that infantry in COH2 it's not vCOH infantry, no matter the faction. When the map begins to be filled with tanks, infantry will be torn to pieces. Volksgenadiersw with a single schreck plus raketen cannot compensate enough the lack of AT as pzgrens and PAK 40 can compensate for Ostheer. A Puma must be added. But with every vehicle you build, you delay your teching and building of others (more powerfull) vehicles. Puma it's ok, but it's not for late game. Cannot realy fight with IS2, SU-85, T34/85 and so on. So you struggle untill late game to build one or two vehicles and (remember!!) keep them alive! I can lose a T34, I will build other in 2 minutes. I lose a Puma I will build other in 5 maybe 10 minutes.
More than this choises you make are particulary more important for THIS faction because flexibility it's not its strongpoint! Which makes it quite predictable on the battlefield.
Since beginning I have to make a choice: build T2 or T3? What should I do? If you make the rong choice that will cost you dearly. No T2 start (by T2 we understand the leigh + searchlight + jgdpanzer building) will keep you safe from a tank storm. On the other hand, if you chose T3, you will have some great options good for all but your infantry will suffer because you cannot heal it. T4 it,s usefull no doubt, but you have to put it somewhat in an advanced position (this is its purpose) and therefore exposed to all kind of artillery weapons and AT weapons. I don't want to mention here how efficient is soviet howitzer or katiusha against any OKW build. Or how B4 can kill your havies or buidings from such a safe distance whithout the possibility to retaliate.
Your heavies will be expensive, verry expensive. Panther is still possible but if you manage too build 2 you are a champion. However, by the time you do that, your opponent will most probably have 4 T34/76 plus one IS2 or plus 2 T34/85.
If you want to build a KT you will wait forever while not building vehicles at all or building just one which is VERRY RISKY from reasons stated above.
So yes, OKW it's a verry nice faction to play and it's quite hard not to like it due to it's elite units, but make no mistake related to difficulty. If you are a soviet or american only player and didn't try OKW yet, you will have a shock when you will try it for the first time. I remember what a (soviet only) guy said on this forum not verry long ago. Something like: OMG begun to play today with OKW and I found myself in middle game with to few infantry and with almost no vehicles, wtf?!
As a conclusion, the specific of this faction it's "high reward - high risk" and it was like this from the beginning. That is why it's so addictive and special, and not because it's "easy to play" as some people said here. Au contraire, I realy think that only truly skilfull players can be good with this faction. The rest of players if you want to reach the top, play soviets .
On a more serious note, a faction comparable to OKW as difficulty (though totally different) it's currently USF, but it wasn't allways like that. So u think soviets for noobs, huh? |
Raw is right, OKW is imba nowadays and easy to play. |
Nah, coh2 is good. It's need to balance some units, commanders and bugs. P2w commanders were nerfed. Imho it's better. |
why do you think that ?
Why do somebody think US. Forces are dead now ?
explain please
Cuz there real power were riflemen. They nerfed them. American transport and tanks were weak but powerful, u need very good micro for fighting against heavy german tanks. They must buffed American tanks, but they nerfed it to crap. |
Meh, I don't think this is good patch. American steel the worst army now. Wz nerfed and useless now. Not a lot of bug changes. Sov will be spam maxims like before. Germans are now more comfortable to play. American is more hard to play. And why they nerfed T34? It was good. |
1 German uniform, weapons and veachles are so beautiful and stylish
2 Soviets always need doctrines, you must think more about them
3 Hard late game for America, because no heavy tanks and it needs a lot of micro
4 I think America is know very hard faction that needs a lot of micro
5 OKW intresting and a little imba faction.
6 Only two real good tactics for soviets. It is t1 with snipers and guards or t2 with maxim, shocks, zis.
7 Wermacht more easy to understand for new players.
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