Not really.
OKW is batshit OP.
Ost struggles against USF.
You need to nerf OKW as hard as it takes, then you'll be able to adjust USF vs ost and it will also allow soviets vs OKW to be a balanced matchup instead of "hold to late game and slaughter everything with red star" scenario.
Sov vs ost matchup is pretty much alright and nothing changed here since WFA start except some soviet minor nerfs.
ALL WFA balance problems start and end with OKW.
maybe you are right. |
>has factual statistics showing that statement is not true
>says it anyway
#justcoh2.orgthings
Well there were a lot of threads about USF weak balance. Soviets and OKW are leaders, I think it must say us something, |
USF is shitty too, need a buff. |
If we buff hmg 42, we need to nerf grenadier lmg 42, because it is so hard to fight against it. And be careful, because I don't want those days, when hmg 42 can suppress all army |
Shock troops lol |
Maybe hmg 42 need a bit buff, but blobs of grenadier mg42 is a fucking hell. |
Good guide, but OKW is a blob faction, not combined arms. |
Going Cpt. vs Ostheer is generally a bad choice since by the time Stuart arrives, Ostheer will have sufficient AT defenses which can destroy it in 2 shots, and the Stuart wont have a large impact against infantry.
Going Lt. is almost always a better choice, so I'd try doing that. Both the M20 and the M15 AAHT work well vs Ostheer, as long as you get them both out around 5-6 minutes into the match, and make the most of their effectiveness.
Going Lt. > M20/M15 AAHT > Major > Tanks is a lot better than Cpt. > Stuart > Major > Tanks, because you will be able to field your tanks faster.
When I play as Ostheer I am absolutely scared shitless of Shermans. With their HE shells, they wipe Gren squads so incredibly fast it's ridiculous. And the best part is a single Panzerfaust will literally not slow you down at all because your crew can hop out, use the "repair critical" ability, and immediately repair the engine damage.
Also, blob. As much of a cheesy tactic that it sounds, it works very well vs Ostheer since with smoke grenades your Riflemen will be able to walk directly up to MG42s and LMG Grens without taking much fire.
There's my wisdom, for what it's worth. Yeah, but oshteer have p4 and ostwind that is very hard to destroy without at gun. Repair critical stuff without smoke or cover is very risky. |
Hello! I am trying to play USF 1v1 and I always have problems with grenadier mg42, paks and tigers. Grenadiers killing my riflemen with mg42 and gain stars very fast. Bars can't help, my Sherman can't kill them because there are usually pak. I can't flank it with my tank because of grenadier faust. Usually I build 4 rifles, grenades (because I need to flank hmgs), cap, maybe Stuart if I have many fuel, at gun and then major. First tank is Sherman for dealing with 3 stars grens, but paks always harassing my Sherman and it can't do anything. P4 easily destroy my Sherman if there is no at gun. Blobs of veteran grenadiers with mg42 killing everything expect fighting positions, but paks easily destroying them. If I have lost rifle I usually call in airborne. Brownings deal with grens but squad suffer heavy loses, I need always to heal them and waste my man power. Tigers destroying my at guns with 1-2 shots. Jacksons are good against tiger but it is very hard to hit in frontal armor and there is always a pak that destroying my Jackson if it flank. I have no problems with okw, fast t2 and m20 easily deals with Kubel and pios. Sherman easily destroying blobs with high explosives and ram. But hoewto deal with grens? I usually play with airborne company. Tell me a tactic or smth to help me with this. |
Isu 152 - rip in pepperoni |