USF need more new units and rangers will be excellent thing. |
Make them five men. Buff a lit a bit volley fire. Give them ability to replace squads like conscripts. Buff thier cost maybe. |
yeah but it is not a part of any doctrine you know?
Yes, but doctrinal thing must far more easy to use? |
G - Attack ground... smoke is not very effective against good players
and how should a rework look like? Sherman smoke requires more micro, then OST. |
Attack ground is not enough to counter tank smoke. It can miss, tank could change position, out of range etc. Axis player just push button and rolling out of combat, saving his unit. This smoke must be reworked, it must required more micro, then just pressing one button and getting out of combat. It just a "out of jail card". |
I've played over 100
Meh, 1747 rank for usf. Now I can understand your whine and "trolling", asshole. |
The maxim is actually really good at denying territory now since it got AoE suppression. It can shut down flanks by repositioning.
Nope, it's only good on very small maps like Stalingrad. Mg42 and mg34 are more better at defending territories. Maxim is better in attacks. |
>Also, isn't an machine gun team designed to be a TERRITORY denial tool.
Mhm, maxim? |
Also, isn't an machine gun team designed to be a TERRITORY denial tool. I don't understand why USF players get upset about it doing it's job.
The lazy answers i'm hearing is "Doh, it's soooo opie, I can't wing my 15 riflemen at mg's anymore and kill them.
-What happened to teching smoke and just demolishing positions? I'll answer that for you NOTHING. You can still do it. OMG, I know that it's a shocker. Sit down, everything is ok. You put smoke, mg just changing position, while gren squads covering move. You need smoke spam, which bleed your ammo, while grenadiers upgrading for lmg42. |
-Do I hear the cries of USF fan boys actually having to turtle instead of being able to run right up to mg's (2 rifleman squads) and destroy an MACHINE GUN TEAM. Everything you pointed out just means that you can't just run right through Ostheer without getting punished anymore.
-The whole meta last patch was USF could out tech Ostheer at anything (m20, hits field quicker than Ostheer can counter with 222 or pak).
-Rifleman still outscale (close,mid, far) grenadiers up until mid game when grens get lmg42's.
-This just sounds like lazy USF players finally not being able to just easily beat Ostheer early game and actually have to do some microing rather than being able to outcap and outscale Ostheer everywhere early game.
-Please understand, this isn't a bash post but every problem you presented has a solution i.e careful microing- which is how the game should be (balanced).
How many USF games did you play? |