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russian armor

Remove/change vehicle smoke

Vehicle popping out smoke should be removed or changed?
Option Distribution Votes
34%
66%
Total votes: 68
Vote VOTE! Vote ABSTAIN
27 Jul 2015, 18:43 PM
#1
avatar of pussyking
Donator 11

Posts: 551

Axis have ability to pop up smoke which make em too hard to take out. Sometimes due to bad pathfinding axis units like puma is abusing smoke to take out jacksons or su76 or SU85. Saving other units as well.

Smoke and pathfinding just dont work. Vehicles go crazy with pathfinding in that smoke while people abusing smoke in their favor. Should smoke be fixed or removed?
27 Jul 2015, 18:59 PM
#2
avatar of Mr. Someguy

Posts: 4928

Blitz needs tweaking, but smoke is fine. It's in combination with Blitz that it's too strong.
27 Jul 2015, 19:03 PM
#3
avatar of MoerserKarL
Donator 22

Posts: 1108

use attack ground
l2p
27 Jul 2015, 19:08 PM
#4
avatar of Alexzandvar

Posts: 4951 | Subs: 1

use attack ground
l2p


This; smoke actually has counter play.
27 Jul 2015, 19:56 PM
#5
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

These surveys are a battle fan axis vs allies.

Most clearly always win.
27 Jul 2015, 20:08 PM
#6
avatar of Barrier
Patrion 28

Posts: 146

I think it's fine.

What is your proposed fix to the smoke anyway? It doesn't really break pathfinding, pathfinding breaks when vehicles are close together.

And you can always use attack ground to shoot at smoke and hit the vehicle hiding in it.
27 Jul 2015, 21:09 PM
#7
avatar of Aerohank

Posts: 2693 | Subs: 1

You should list the things that you do not find OP about axis. It would save you a lot of time.
27 Jul 2015, 21:29 PM
#8
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

You should list the things that you do not find OP about axis. It would save you a lot of time.

"They are physically capable at some points of time of losing a game for any given player, theoretically"
27 Jul 2015, 21:36 PM
#9
avatar of Kronosaur0s

Posts: 1701

Shut up guys, smoke is totally OP, agreed.
Just remove that unfair piece of crap out of the game.
27 Jul 2015, 21:51 PM
#10
avatar of Low0dds

Posts: 151

You lose another game as allies?

27 Jul 2015, 23:09 PM
#11
avatar of Midconflict

Posts: 204

Ok let me try and help this thread. First and foremost anyone who has never had a P4, panther, or Tiger run into you line kill something and then smoke out with little to no health, and still get away even if you attack ground will vote no for even a change to vehicle smoke.

Now with that out of the way. Yes, i think smoke dose need a change, but shouldn't be removed from the game. All that is need is a skill check, like the sherman smoke, which is not instance, and needs a click for it to work. The fact that people are all right with get out of jail free cards in Coh2 (for only one side, with the better tanks by the by) that takes no skill, and just say no to even the idea that smoke may need a change, or at lest needs to be added to weaker units like all american tanks is a joke.
28 Jul 2015, 07:06 AM
#12
avatar of GhostTX

Posts: 315

jump backJump back to quoted post27 Jul 2015, 21:51 PMLow0dds
You lose another game as allies?



Hmmm..if there's hundreds of USF is weak/Axis is OP, maybe they have a point?

This forum is way to full of the L2P BS. CoH was never this imbal, IMO.
28 Jul 2015, 07:19 AM
#13
avatar of Iron Emperor

Posts: 1653

use attack ground
l2p


+1. With some quick reaction you can take all the tanks out with attack ground so no problemo's to smoke. Yes it can be annoying, but it isn't gamebreaking like the M5 Quad and ML-20
28 Jul 2015, 07:34 AM
#14
avatar of Gluhoman

Posts: 380

Attack ground is not enough to counter tank smoke. It can miss, tank could change position, out of range etc. Axis player just push button and rolling out of combat, saving his unit. This smoke must be reworked, it must required more micro, then just pressing one button and getting out of combat. It just a "out of jail card".
28 Jul 2015, 09:22 AM
#15
avatar of Kronosaur0s

Posts: 1701

Attack ground is not enough to counter tank smoke. It can miss, tank could change position, out of range etc. Axis player just push button and rolling out of combat, saving his unit. This smoke must be reworked, it must required more micro, then just pressing one button and getting out of combat. It just a "out of jail card".


Yes you got it, its a out of jail card, thats its purpose
28 Jul 2015, 10:45 AM
#16
avatar of SwonVIP
Donator 11

Posts: 640

G - Attack ground... smoke is not very effective against good players

and how should a rework look like?
28 Jul 2015, 10:56 AM
#17
avatar of Gluhoman

Posts: 380

jump backJump back to quoted post28 Jul 2015, 10:45 AMSwonVIP
G - Attack ground... smoke is not very effective against good players

and how should a rework look like?
Sherman smoke requires more micro, then OST.
28 Jul 2015, 10:58 AM
#18
avatar of SwonVIP
Donator 11

Posts: 640

Sherman smoke requires more micro, then OST.

yeah but it is not a part of any doctrine you know?
28 Jul 2015, 11:00 AM
#19
avatar of Gluhoman

Posts: 380

jump backJump back to quoted post28 Jul 2015, 10:58 AMSwonVIP

yeah but it is not a part of any doctrine you know?
Yes, but doctrinal thing must far more easy to use?
aaa
28 Jul 2015, 11:57 AM
#20
avatar of aaa

Posts: 1487

Smoke should only affect long range weapons (ATG and SUs). You must be able to kill tank in smoke with cons at close range. Right now its ablity breaks the game. It makes tanks invincible to infantry fire even at closest range.

If not for the smoke abuse i would have +15 streak now.
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