There are definitely some things to complain about. matchmaking is difficult! It's best to play at peak hours, if you can. Better to find people to play with, too, rather than trying to suffer through random teammates.
If you're struggling with certain aspects of the game you can always ask in the strategy section or, better yet, post a replay and ask for a replay review! |
The calls to have separate arranged and random ladders just aren't viable. Unless CoH3 is some kind of golden goose egg that attracts insanely high active player counts, we're going to have to pool more people together.
There are other factors or tools that can be made to make random teams fight more effectively. From things like map design, UI popups (coh2 notifies you when an ally is calling in a barrage or air strike, for example), and voice chat. It's possible that the matchmaker could work differently in coh3, too, so everyone has a kind of average score. I know Steel Division has this (because there are so many different "factions") so you just get a single rating. |
Thread: [test]18 Aug 2022, 03:33 AM
just a test |
I recently pushed out an update for this map! Please try to get some games in with your friends!
https://steamcommunity.com/sharedfiles/filedetails/?id=2816435380
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I'm falling asleep at my desk so I don't have time to go over it all but I can point out a few things right away:
Your first engagement and capping the map you end up going into the middle, towards the enemy, with your sturmpioneer leading. Generally you'll want your lower DPS squads going first. In the early game as OKW, handling your sturmpioneers well will give you better results.
At around 3:34 your sturmpios are at two men and cap the VP. But both models are at about full HP and easily could've helped your nearer Volks squad win their engagement sooner and take less casualties. This early in the game, and vs a USF player, you're not going to get rushed by something that isn't there. No WC51, only a few infantry squads available for both players, etc.
At this same time, your more forward Volks squad is engaging an RE and Rifleman squad. For some reason you have your Volks focus on the RE, not the rifleman, and you're forced to retreat soon after as you're losing that engagement. You probably would've lost anyway if you did target the rifleman, but you're going to want to target the squad that's most effective at close range as its closing the distance. The REs are annoying but unless they've got some kind of upgrade and the riflemen don't you're going to want to target the riflemen. |
I don't think they've said anything about this publicly |
So, basically what happens is that when I select a new unit, they one I had selected previously does not go unselected, meaning I now have both units selected. This does stack, so you can end up unwantingly selecting way more than just two units.
At the same time, the escape button stops to work, meaning you have to click on the UI button in bottom left to bring up the main menu
Pausing the game, goin to desktop, then comin back does fix this. That way you get a couple minute before having to repeat the process.
Only ran into this in the African SP alpha, it didnt happen to me in either of the two previous trials.
No idea what causes it, I am playing in 1440pp instead of the recommended 1080, but that probably wont be it
I'd encourage you to go to the cohdev forums and share this bug with the team! |
of the few things in coh3 that looks decent
??? it looks really bad actually
Being a structural engineer I would have to advice the Relic team to check with one on how different building collapse since there is much room for improvement on that department.
I'm not any kind of engineer but this stuff seems to be a lot of work and looks not very realistic. I'm not sure how designing any of this works but it would seem to make more sense to just adapt the coh1/coh2 method of building destruction to make it look more realistic. Having building destruction injure nearby units is going to cause a headache to competitive players IMO and from what they're showing us now it doesn't look nearly ready for a live game launch. They really could use more of that dust they're happy they removed
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looks awesome
last time i played a night map was that shitty campaign sov mission with the sniper teams
Thanks mate. If you've got any feedback feel free to leave it here or on the Workshop page! And a replay too if you're playing with your friends. |
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