Dangers of being cut off in Semois... Opponent's rank 824 (CELO) at time of match; mine was on hiatus.
Game-ender was schwerer HQ placement and rapid destruction. |
My understanding is that his position has changed since then.
Oh that is quite interesting...
Also, my apologies for the incorrect use of the word "to". It should read as "too". |
I don't remember who posted this, but in the early days of coh2's life, someone took a video of QDuffy saying that he's not going to make two different games.
The answer is that this will prove to intensive for Relic and it will not be done. |
Von Kluge, the crusher of hopes and dreams... |
COH is a game emulating a war movie; just look at COH 1 US campaign and how similar it is to some band of brother scenes. Hence why OKW sound like the typical bad guys you gotta defeat to save Europe and spread freedom jist.
This doesn't seem like logic that one could apply. OKW does not have anything to do with coh1 campaign. |
I am of the opinion that disabling it in automatch but enabling it as an option in custom games.
I like how Relic has changed things like truesight, improved the UI, grid keys, etc. The learning curve for coh2's mechanics are easier thanks to the UI and how capping territory works.
I like the abandon mechanic. I think it adds a certain degree of realism to coh2, just like cold tech did. However, the rng negatively affects balance to such a degree that it can negatively effect gameplay to an astounding degree. |
Coh2 definitely has a better UI. Graphics are, obviously, better in coh2. Unless if you played at maximum on vcoh and minimum on coh2...
Anyway.
CoH2 UI and grid hotkey option make it a lot easier to play, I think. I also find it more visceral with the realistic sounds. The early launch days of coh2 were not great for balance (1,000 HP panthers, eh?) but that gritty Eastern Front feel is something I miss quite a bit.
Coh1 armies were fun, although the British had even more emplacement options and the Panzer Elite just had vehicles and fuel upgrades for everything which is rather strange, although Panzer Grenadiers were versatile and very useful.
Anyway, if coh2/coh3 would re-release original factions, that would be...interesting.
But the things that make coh2 better gameplay wise are the better, easier to use UI/hotkeys as well as Truesight. |
Everything that has been said here is good. Build Order is half the battle; whether it's getting a couple of MGs and an extra pio and then rushing for Pgrens or it's staying in T1 as long as possible, it doesn't matter so long as it works.
I played a game against a fellow Bear today, lasted about 110 minutes. Ostruppen doctrine works well, I've found, against all of the factions. Double sniper + 3-4 Ostruppen and a couple of MGs? You're set against USF or the brits. Hell, you'll even fuck up everything the soviets have except maybe well-used shocks.
But the best thing, the most important thing my friend Iron Emperor told me is focus. Always focus. There are a few things that can help with micro in game; control groups for infantry (I always control group every one of my squads; MGs on 6 or 5, Sniper on 5, tanks on 7, rocket artillery 0, etc.) If you don't use hotkeys, change the settings from classic to grid; makes hotkeys a hell of a lot easier to use.
Lastly, put your phone on airplane mode, or turn it off, or whatever. mute the phone.
If you want to win, it doesn't matter that the credit card company is calling about your $30k debt, or if your wife needs you to pick up the kids from school. You're out there in Minsk killing Communists, or in Holland killing Tommies, or, in this case, you're out there in Semois killing Uncle Sam.
You're here to win. |
Wow...there's almost 1100 posts on this. Damn.
Anyway, these changes are all bringing coh2 in a balanced direction. Relic is willing to change/sacrifice initial faction ideas for balance which, for gameplay, is a good thing. This is an opinion and yours may differ.
Anyway, for the people above arguing about vet 5 OKW being bad because it takes so long to get or whatever. F1sh, for example, makes the argument that keeping vet units alive to vet 4-5 should give you bonuses. Sure. But when you look at it from the perspective of, say, a USF player whose rifles are stuck at vet 3.
I've had games where, at most, only 1 infantry squad is wiped the whole game from each side until the late game. Both players had equal unit survivability, but late game I get boned because my OKW opponent has extra bonuses for his soldiers while I do not. It is, frankly, stupid, for one player to be rewarded more than the other in this manner. |
Lol, I hope it wouldn't turn into some Battlefield servers... "No Asians allowed". "Germans not welcome". xD |