What's the best way to counter an ISU without an Elefant
Semoskiy may not be the best map for a uh... a flank.
I still think it's a bit silly that there are no tech requirements for call-in tanks and Soviet players will still rely on call-in armor. :/
I mean, the same thing applies for all factions, but especially to the Soviets. It's been this way for months and I hate it.
Any help/suggestions/replay comments would be much appreciated.
Help me?
14 Aug 2014, 19:58 PM
#1
Posts: 1153 | Subs: 1
14 Aug 2014, 21:39 PM
#2
14
Posts: 10665 | Subs: 9
Having read the brief chat, I can only surmise that the Dear Lord may have felt you were beyond redemption on this particular occasion.
Any budding Writers or Strategists willing to politely assist this fallen soul, please?
Any budding Writers or Strategists willing to politely assist this fallen soul, please?
14 Aug 2014, 22:29 PM
#3
Posts: 116
Talk about taking a game seriously...
As for your problem - you already mentioned it. Flank. Two Panzer IVs with some infantry support should take care of ISU.
As for your problem - you already mentioned it. Flank. Two Panzer IVs with some infantry support should take care of ISU.
18 Aug 2014, 00:22 AM
#4
Posts: 1153 | Subs: 1
Eh. He Had two AT guns, and a number of guards and cons that I can't recall. I think my P4s would've been scrap or barely hobbling it out alive with so much AT.
Maybe I just should've surrendered or mortar spammed.
Maybe I just should've surrendered or mortar spammed.
18 Aug 2014, 02:11 AM
#5
Posts: 1153 | Subs: 1
After reviewing the replay, I noticed a few things.
I need to be more aggressive in my early game. I could've have capped his cutoff at 8 or 9 minutes in.
I also find myself in stupid engagements trying to kill a model or two from a squad, or trying to finish off his maxim squad with a suppressed flamer pio @ about 25 min. Sad.
I was floating MP early game, but I hadn't built T2 yet (my pios were in the field, in combat) and I didn't want MP drain from a bunch of MGs or Mortars. (Although, in hindsight, getting one mortar would've been a good idea). I'm not sure why my opponent was floating manpower. I would assume it was to get, first, 2 Guards, then T2 units, then, finally, two ISUs.
I was expecting armor... T34s, T70. Nothing. I should've realized ISU was coming. I should've been more aggressive before he back teched to T2, and after.
I'm actually not as good at this game as I thought I was. LOLOLOL. :'(
I need to be more aggressive in my early game. I could've have capped his cutoff at 8 or 9 minutes in.
I also find myself in stupid engagements trying to kill a model or two from a squad, or trying to finish off his maxim squad with a suppressed flamer pio @ about 25 min. Sad.
I was floating MP early game, but I hadn't built T2 yet (my pios were in the field, in combat) and I didn't want MP drain from a bunch of MGs or Mortars. (Although, in hindsight, getting one mortar would've been a good idea). I'm not sure why my opponent was floating manpower. I would assume it was to get, first, 2 Guards, then T2 units, then, finally, two ISUs.
I was expecting armor... T34s, T70. Nothing. I should've realized ISU was coming. I should've been more aggressive before he back teched to T2, and after.
I'm actually not as good at this game as I thought I was. LOLOLOL. :'(
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