Then why the hell are falls at 2cp?? They have camo with bonus + 2x Uber bars + bundle nades + snares + they cost less than storms too.
Falls have half of their firepower gated behind tech.
Do you want storms to have 2 MP40s only until you get T4?
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Buff stormtrooper mp4026 Jan 2020, 09:38 AM
Falls have half of their firepower gated behind tech. Do you want storms to have 2 MP40s only until you get T4? In: COH2 Gameplay |
Thread: No Penetration Buffs On Vehicles26 Jan 2020, 09:34 AM
Its not in a bad spot, but its not roses and sun shines. It does 200-240 damage. On a MASSIVE reload, meaning its by far lowest DPS TD in game. Its bad mobility is easily compensated by range and sight advantage. What sight advantage? And its snare is already buff cheaper and more reliable. (lol to poor stug) You wanted to say stug vet1 shot is dirt cheap compared to tulips. It is not even that slow. It has warspeed if you need it late game chasing tanks That's grasping at straws. You aren't going to chase anything with FF nor are you going to escape from blitzing P4s. It has higher chance to hurt Tiger than Panther hurt IS2. So? Tiger deals much more damage over time then IS-2. Allies more cost effective yet again. If you played allies, you'd be complaining about axis using the exact same arguments. A pen buff would make it to jackson cancer level. How? Its already bad vs mediums and its worst of all TDs vs heavies. It is the SU85 and Jackson pen that needs a nerf. Sweet crazy vet bonus. Sure, we can replace pen with RoF again. In: COH2 Balance |
Thread: No Penetration Buffs On Vehicles26 Jan 2020, 00:35 AM
So.... TDs pen 100% of the time meds, so pen vet is irrelevant here. But..... reliably penning heavies is bad. But..... heavy tank meta is bad as well, however hard countering them is... bad... too? #coh2communityinanutshell In: COH2 Balance |
Thread: Buff stormtrooper mp4025 Jan 2020, 15:12 PM
Guards cost more. Guards have to pay for upgrade. Guards don't have camo with ambush bonus. Guards can't pick their encounters. There is no balance reason why squads of 2 different roles had same dps. In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion25 Jan 2020, 14:28 PM
Actually, IL-2 rocket strafe is nothing special on its own. And if combined arms are OP for you, you're playing wrong game. In: COH2 Gameplay |
Thread: jackson armor nerf25 Jan 2020, 10:42 AM
Oh that argument? Well then, you've just solved ALL problems with jackson range and armor! Just use elephant/jagdtiger or PaK43 and you're set, because there is a unit that outranges jackson and can't be damaged by it! It literally erases jacksons and all of allied armor from the field(as apparently jackson does without ele/jt/pak43). In: COH2 Balance |
Thread: COH2 winter balance mod - discussion25 Jan 2020, 10:15 AM
How 280mp ass engies are cheaper then 280mp ass tommies? How are ass tommies losing to them, when they have IDENTICAL stats for target size and weapons? Where is the limit of the asspull you're going for here? In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion25 Jan 2020, 09:44 AM
No, but they are entitled to stomp incomparably cheaper squads that require zero side costs investments. In: COH2 Gameplay |
Thread: Locking OKW Tiger behind all SWS is super unfair25 Jan 2020, 09:43 AM
Really dude? Possessed by spirit of ritter or something? In: COH2 Balance |
Thread: On map howitzers targeting base sector24 Jan 2020, 22:45 PM
And all of the reasons can be applied to literally any other unit. There is no magical Hitler-field or Iron curtain protecting your base from on-map units. You do it yourself. In: COH2 Gameplay |
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