Complete nonsense. In 1v1/2v2 you can manage, with difficulty to screen your heavy against a single T34. But as game design has it, the unit isn't terrible expensive. And stopping two T34s from ramming is nigh high impossible, especially with the way most of the maps in 2v2 are.
If someone is willing to sacrifice two medium tanks and offmap strike, I literally can't think of a situation where you deserve to lose your heavy more.
Always funny to see players who never breached top 50 like katiof criticize actual good players with real balance concerns. Which actively impact the balance of the game and break its substanitally.
Boy, do I have a surprise for you, because my best was 42 in 2v2.
As axis.
Ah, but you see, you forgot the part where we on the balance team have been trying to destroy his favorite faction for years. Its a simple fact you forgot to consider in your number calculations.
C'mon man you know team weapons are pretty much redundant in anything larger than a 2v2 past the 20 min mark once indirect fire spam starts, even then using a 60 range crew weapon that can be de-manned and turned against you to deal with 60 range tds that can fire on the move is not going to work unless there's a significant skill gap between you and your opponent.
Why do you not have ele if you're playing above 2v2?
Its not like Tigers are more useful when there are 6+ TDs on field.