I think it have more to do with OKW not being able to field a horde of pios as opposed to varmies.
I wouldn't mind it, but I don't think its needed given the differences in costs between them.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: vCoH2 Minesweeper Upgrade11 Jul 2014, 06:03 AM
In: COH2 Gameplay |
Thread: OKW Panther11 Jul 2014, 05:57 AM
Its not like you'll need tons of early armor against soviets anyway and in US case it pretty much depends on his choice, but generally you'll want that puma vs USF asap.(not flak ht, this one is greatly overrated). In: COH2 Gameplay |
Thread: Former range-100-units11 Jul 2014, 05:52 AM
Nope. In: COH2 Balance |
Thread: OKW Panther11 Jul 2014, 05:22 AM
Not really if you include possible scavenged fuel and fuel conversion. I'm able to pump panther around 14 min, which is much faster then other Wehr. OKW panther is even viable for 1v1 as you'll always have the building, its just a matter of choice, do you go for puma+stuka or panther. In: COH2 Gameplay |
Thread: Special Anti-tank rounds for 57mm11 Jul 2014, 05:20 AM
I wonder, is there a point in using the m36 armor piercing rounds ability? Its not like its already shooting AP rounds... its just i find them to deflect off of tanks as much as regular rounds. If you are going up against panther or tiger frontal armor or even against vet2 P4s, its pretty great ability to use. At least there is no reason not to use it. In: COH2 Gameplay |
Thread: Message to relic - Balance10 Jul 2014, 21:37 PM
I wonder if he realizes that he is the head master of this whiner council he speaks of. In: COH2 Balance |
Thread: AT-Nades causing Engine DMG like 90% of the time10 Jul 2014, 20:03 PM
I'm not attacking you. I'm trying to see where are you coming from and see dead ends only as well as your lack of stats knowledge. And you've only further cemented my assumption about you don't knowing much with yet another time with you thinking pfaust deal more damage. It doesn't, damage is same as AT nade, penetration is superior. At AT nades and pfausts are fine, were fine for a year, will be fine for the following. In: COH2 Balance |
Thread: Balance Changes10 Jul 2014, 18:32 PM
Yeah buff grens. That won't have a negative affected on conscripts and penals. We can always increase penals cost by 10 and slap on them Rifle accuracy on long range. In: COH2 Balance |
Thread: AT-Nades causing Engine DMG like 90% of the time10 Jul 2014, 18:15 PM
Umm, red alert is the only game where tank rushes with no infantry support were a good idea and even that changed with latest releases. You want to rush with tanks? Use scouting first and move with infantry. In ww2 tanks were defenseless against infantry in certain settings without infantry support, its not really different here. And last but not least, you've completely lost any creditability by saying pfaust is weaker then AT nades. If you're not complaining on balance here, then you're either stating the obvious with this thread and/or indeed seem like someone who does need L2P. In: COH2 Balance |
Thread: AT-Nades causing Engine DMG like 90% of the time10 Jul 2014, 17:42 PM
Tank rushes are dangerous! Quickly! Nerf soviet AT! Panzerfaust got more penetration and is being shot at weaker armor, OP is In: COH2 Balance |
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