Ever heard of popping smoke and not sending tanks out alone?
Yes, because that disables pfausts and ATrnades as it always did for soviets.
Ever heard the WC-51 (the doctrinal 0 cp Jeep), this ability negates the faust compleatly.
How is it different then CEs in M3?
Hitting a random mine in the fog of war while flanking or re-positioning? No problem, fix it ASAP.
More like fixing engine and bailing out for repairs, but this is actually the only good point you make, also its intended.
Wehrmacht don't have the luxury to chase down wounded vehicles 'till the Tiger rolls out.
Why? Panzer4 gets immobilized the moment sherman gets fausted?
This ability combined with the versatility of the USF's tanks is overkill atm, you can't just chase it down while he retreats into his territory held by the whole US Army.
This ability 'increases' mobility on an army which main strength is mobility.
Its overkill in the exactly same sense as versatility of tank smoke and blitz jet engines.
And no1 start repairing his/her vehicle in combat.
Yep, but apparently some people feel the need to word their posts like they actually do.
Lower costs, armor spam, ram, doesn't matter if I lose a tank, I can build 2 instead... recognize the pattern?
Lower cost? For 5 P4s there are 6 shermans.
Armor spam? Exactly the same as above. Hardly a spam.
It matters just as much if you loose a tank. The only truly spammable potent medium armor is StuG3 for its 80fu costs. All other armor, well, if you call one tank ever 5-6 minute a spam, go for it. Thou I probably should mention I don't discuss 3v3 and 4v4.
I recognize the bias instead of pattern here.