But they get 3 special skills including the free Royal Engineer LMG upgrade and free Blitz ability. IMO it's fair enough. Ost T4 units are not good at doing everything.
A satchel charge that crits vehicles when someone is stupid enough not to drive out of it.
A speed bonus that every single axis tank have as vet1 ability.
Ability to "track" armor when it gets out of los for few seconds.
And inferior panther that can fight infantry with a faction that doesn't struggle with AI firepower.
Or
Ability to see what actually decaps your point.
Base arty "improvement" so it actually have a chance to hit something.
Heavy engi upgrade, which makes them better in combat and repairs while making them grenade magnets.
And slightly stronger KV-1(post patch).
Hardly comparable to panther, pwerfer that eradicates whatever team weapon it fires upon.
And well, brummbar being brummbar, its not bad, but it doesn't blind anyone with awesomeness, I've seen some awesome comebacks thanks to it as well as miserable failures, I got nothing here.
Hammer or anvil aren't that bad(the side bonuses), but it hardly justifies proper T4 costs considering it doesn't improve unit variety and grants you pretty much single specialist.
Survivability? That's what the Churchill has.
Only to the patch day. Low speed, low armor for a heavy, whatever AT weapon pretty much always penetrating it.
It will be repair practice tank, not a dmg sponge.