long aim and wind-up time make up to balance the fast travel speed. as do the munitions costs. I have no problem with something that works and people here are trying to nerf it so all allied tanks are homogenous.
Isn't it enough that the tank handles like a brick on wheels and has terrible turret turn speed? Not to mention a long ass reload. I find it's pretty cool as a fragile burst cannon.
I really don't want another jackson.
The rockets don't take that long to fire, though. If I'm looking at the correct rockets, it's less than a second for it to aim and its wind-up for the first rocket is only 0.375. The main issue is the turret traverse for the Firefly.
Even with the munitions cost, do we really justify having medium tanks being oneshotted by a mobile platform? I know Tellers and M20 Mines do the same for light armour, but those are mines that have to sit and wait for some to roll over them and the counter-play is more readily available in the form of sweepers and them being detonated by accident/stray rounds.
It's less about nerfing and more about making it less "You lose a tank" or "Wait 10 seconds for your next shot/wish you were a 6 pounder."
It doesn't need to be a Jackson clone, but it shouldn't be completely reliant on its rockets do actually do its job at facing armour consistently rather than relying on that massive burst.
My suggestions(which is along the lines what others have suggested):
-Decrease reload to 7-8 seconds
-Slight boost to turret rotation
-Tulips deal less damage(120-160 range) but cost less