In games of "equal outcome likeliness" (not really equal skill, but games where skill and the balance of the factions and the advantage of the map all combine to form a roughly equal chance of either player winning) I would say RNG decides a huge fraction of games. The larger the "probability of win" disparity is (e.g. by one player abusing OP things, by a map being very unfavorable to one faction, or by one player being much more skillful), the less likely RNG is to influence the outcome.
The higher the skill of both players, the more likely they are to be able to capitalize on small random advantages given to them by dicerolls, and imo the more likely it is to be the deciding factor. In low skill games it kind of is diluted by players being very passive and not knowing what to do half the time. Games where high skill players face lower skill players, RNG has minimal effect because the higher skill is much more important.
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