Great post. It's good to see fundamental arguments every now and then instead of BUFF DIS NERF DAT.
1. Flamers: I'm with Pigsoup on this one. Flamers should counter both cover and garrison, provided that they are only accessible on Engineer units (Fragile, can't be spammed, not AT etc). As for vehicles, I think a speed nerf and a range nerf would do the trick. Wasp should maintain its superior range because it's underwhelming, but other heavy and medium flamers should have their range cut by half.
Side Note: Remove Auto and manual "Nade from tank" (Talking to you Churchill)
2. I agree with you. I would like to see all indirect fire weapons act like "baby howitzers" and I've stated that before. A High-Explosive barrage of 4-5 rounds, with a very short cool-down just to force units out of garrison or cover (Which is also pretty realistic). Pack Howi/ISG can have their suppression on their barrage then since they are expensive.
Or we can have
Infantry reactions back. They've removed it allegedly because Volk Blobs could cause "Chain Reaction" which was practically Suppression. All explosive and ballistic weapons should have their "
Infantry Reaction" back.
3. Tactical decisions like this are good for a better experience. I agree that no brainers are kinda boring but your example of 4 LMG grens in a squad made me lol(
). They can reduce the damage of LMG and move it every model in the squad (DPS buff on Kars or Lee-Enfields etc.). This might actually reduce model sniping. I would also like to see a minimum range for LMGS, in which the model would not be able to shoot if the target is too close (something like 5-10 in game meters)
4. We need actual Skill Planes, with skill involved. Unless it's Recon. I know it won't be implemented, but they can add manual target selection for AoE Skill Planes. For example, you have a maximum of 5 Bursts (or passes or salvos, whatever) on your P47. You have to manually select targets inside the AoE, and the plane will target them with every pass. Both more tactical and balanced, great micro tax for great ability. We won't see that in game of course, just a thought.
5. These specials and crits should be restricted to custom games only, unless you have control over it which would create more problems.
Thanks for your great post.