I am working on a Soviet skin mod. I ran into a problem with the IS-2 because whatever I paint looks a bit faded in the game. Far more than any of the other vehicles, so it's making it difficult to balance the maps to get similar results across all of them. So I did a quick test making the _dif.tga texture a solid black on the IS-2 and a couple of other vehicles. This is what I am seeing in the game:
The other vehicles came out as I expected - very close to pure black (not counting spec or the treads). But the IS-2 has an extra layer of detail that I cannot account for. The detail matches exactly what is in the gloss layer from relic's psd file. The range of values in the IS-2's gloss layer doesn't look significantly higher when compared to some of the other vehicles next to it.
So first question - does anyone know if there is some specific quirk to the IS-2 skin maps? And how to get around it?
If not, then does anyone know what the file needs to be named if I want to override the gloss map? _gloss.tga? _gls.tga? Something else? And what burn settings should be used? I see the dif and normal maps use different settings so I imagine it's possible that gloss uses some different setting too. I tried inverting the values in the gloss map, called it _gloss.tga and used the same burn settings as _dif.tga but did not see a difference in the game.
And just out of curiosity, are there any other map types besides diffuse, spec, gloss, and normal?
Thanks in advance.