No it wasn't. That's the loitering one, which in fact was buffed by the change.
Arrival time for all CAS strafes were defo nerfed.
Thread: CAS fuel transfer to munitions needs to be reduced 8 Nov 2015, 17:29 PM
Arrival time for all CAS strafes were defo nerfed. In: COH2 Balance |
Thread: Will Relic ever do something about this?8 Nov 2015, 17:27 PM
I agree something needs to be done :-( I got choked up myself reading that. I'm sorry you had to go through this. In: Replays |
Thread: What did I do wrong here?8 Nov 2015, 00:11 AM
What did you do wrong....well since you dont have the respect for this site to even post this in the state office because you shit golden bricks, and your struggles in game are only balance related: ill just reiterate what everyone else said,and add my own thoughts. Sturmpio spam? You cancel a kubel on road to kharkov for more sturmpios? Really? USF OP? You overextend to a completely meaningless point/side of the map,and lose a sturmpio squad. Why not do your little sturmpio spam on the guys cutoff,which honestly wouldve worked the way he played. You continue spamming sturmpios when you couldve gotten Jaeger and harrassed this guys wide open cutoff. And, not only do you BM like the little girl you are,instead of continuing to play the game after getting all those wipes,you rage like a 6 year old and quit when you have twice the popcap as the other giy. After watching this pathetic excuse for a game, you have NO business making threads about how ANYTHING is unbalanced. And really if it were up to me,you and the many others like you would be perma-banned from coh2.org for spamming nonsense. Your issues have NOTHING to do with how overpowered or how weak anything is. So again, for the love of god,please stop spamming coh2.org. I advise you next time to post a replay that isnt filled to the brim with childish BM in the state office with your game concerns instead of the balance forum. Maybe when you do that, youll be met with less hostile responses and more respect. Or just go take a walk,or get laid or something. Because no matter how unbalanced the game is, shittalking people like that is completely unneccessary and makes you look like you have a mental disorder. In: COH2 Gameplay |
Thread: Rematch Button7 Nov 2015, 23:23 PM
Could run into abuse easily, where two assembled teams snipe one another and then just farms wins over and over. In: Lobby |
Thread: What are soviet guards good for?6 Nov 2015, 15:26 PM
I've missed a fair share of wipes with the LT because of his pre-war dance background. Sad that this could be fixed with a copy paste. But oh well In: COH2 Gameplay |
Thread: Commander Selection and when to select6 Nov 2015, 15:23 PM
You can't pick all 3 in game. You can'only pick one commander a game. And once you do, you can't go back. The point of 3 is so you make a tactical decision based on the map/opponent/your playstyle. In: COH2 Gameplay |
Thread: Why no MG Upgrade for the Pershing?6 Nov 2015, 03:21 AM
USF is overpowered enough already. In: COH2 Balance |
Thread: Things are getting out of hand here 5 Nov 2015, 18:17 PM
Whether you like it or not, USF was overbuffed in 3 ways. Rifle Vet 3 Rifle flamers Pack howitzer These 3 units contribute to USFs overperformance. Massively. It's not Rangers, it's not the overpriced easily countered Pershing. It's not the Stuart. So basically rifle company and flamers are overperforming, and should be slapped with the nerf bat. Everyone knows this by now. Maybe the m10 too. If you think any other facet of USF is just so op that you need to make 56 threads about them in a span of s week, you have no clue. Because I can guarantee you that those things are what's making USF so op. How you ask? Because that's all that changed for USF between them being UP and the worst faction in history, and all of the sudden the Most OP faction. Or am I wrong? Did something else change for USF? Are 1v1 players reaching 99% win rates with docs like mechanized and armor? No. No they aren't. Any "good" USF player right now spams the hell out of overperforming rifle company. If you think otherwise you can prove me wrong. In: COH2 Balance |
Thread: Things are getting out of hand here 5 Nov 2015, 17:27 PM
Will you stop making a new USF op thread every 3 days? In: COH2 Balance |
Thread: ISU-152 feels really weak5 Nov 2015, 16:43 PM
make concrete piercing shells into a timed AP ability like USF AT gun AP rounds for more penetration for like 20 secs for example while keeping the cost In: COH2 Balance |