I'm playing alot of OKW lately, The other day I played a USF guy that got double rangers each with triple zooks...
Needless to say it was... Very effective vs my armor. Even muh KT. And since there rangers they're tanky vs obers and the like and vet fast, almost instantly with the zooks.
Especially when he blobbed it all with a captain/ even more zook riflemen..
We did win the game, and he had an atrocious K/D (68 something kills to over 300 deaths)
but maybe its something to consider trying
3x zook double Rangers ftw
Oh and with the bars, thompsons have okay midrange dps, and are more annihilative once you close in.
Don't see a reason to put a bar or even triple bar on Rangers, just give it to a rifle squad
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: BARs on Rangers?6 Jun 2016, 15:21 PM
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Thread: Suggest some counterplay vs OKW Jagtiger doctrine?5 Jun 2016, 17:13 PM
As soon as you see it.. Stop buying tanks. You should have 2-3 croms before it arrives, just don lose them. tech racks and 5 man and start spamming sappers, maybe mobile assault sappers with flamers. Then thank the OKW player for going JT. He'll lose infantry bleed war and your piat,flamer, or LMG sappers will take care of the JT, while your sections with maybe a sniper and a vickers maybe roflstomp everything else alongside them. He can't have a KT(the only real OKW "counter" to piat bren blobs, except it gets rekt too) as long as he has a JT so, he's done for lol, ez. Just watch out for werfer, that's the one thing that will tear you a new ass. Learn to Doge the walking Stuka if you haven't already In: UKF Strategies |
Thread: Rainbow Six: Siege5 Jun 2016, 17:06 PM
that looks about right. Just know that Some operators are 500 "gold money"(it's called renown)and some, others are 2,000 renown, etc. The newest operators(JTF2 and The SEALS) should be 25,000 renown. In: Other Games |
Thread: Asking for pointers4 Jun 2016, 02:34 AM
moved to replay review: You always want your strategy threads with a replay in it in replay reviews. Because it is the best forum ever. And The faction sub forums are more for build order suggestions/sharing, n shjt like that :-) In: Replay Reviews |
Thread: Ostheer feels really really weak (POLL)4 Jun 2016, 02:21 AM
"Shits like this" lol.... well moved to coh2 balance, where it shall see more votes and proper discussion. I Second the notion that the state office is for asking for help. Not for filthy, nasty, BALANCE POLLS! !!! In: COH2 Balance |
Thread: WEHR Flame - Halftrack still not balanced after 3 years3 Jun 2016, 22:44 PM
Well I'm sorry I didn't mean to offend you at least until my previous post. It's just the way I talk sometimes. I'm not judging off playercard, sorry if it seemed like it. personally I think rank is a factor in whether or not someone knows what they're talking about, but not the main factor by any means, you can be rank 500k and be intelligent and just lack the micro or something like that. I'm not assaulting your personal life, so again I'm sorry, but your bolded quote above is wierd, there's plenty of cases where a unit will be wiped in 5 seconds or less thanks to Inattentiveness or bad play...an assault engineer can clear a building mg in 5 seconds too if you don't play your mg right. There's a million other cases of it but you know what I mean hopefully. You can't just say "stuff shouldn't die fast". Stuff should definitely die fast if you play with it wrong haha, Sherman dies in 5 seconds to double pak, should we nerf amoving paks? No! In: COH2 Balance |
Thread: WEHR Flame - Halftrack still not balanced after 3 years3 Jun 2016, 21:59 PM
I'm sorry, I didn't watch the whole fucking thing. I did watch what you highlighted. But I do question whether you know how to Use a replay as an argument..or if you even know how to analyze anything.. In the same video you link the commentator talks about how no one really builds the halftrack, lol As for the Brit player .His 6 pdr or any kind of AT was late. He had almost 600 mp when he first noticed the halftrack. He could've had an AEC before the halftrack upgrade even finished, actually. Maybe if you got out of imperial Danes ass crack and played the game, you would know that. at 8:30, the flame halftrack kills a LONE mg in a building...so OpieOP. An mg that had plenty of time to evacuate if the brit player was paying any lick of attention to his LONE mg. It didn't even attempt to start packing up while being flamed, either. It just fired back and died. If you play the game you know if an mg is trying to pack up, it doesn't keep firing back unless it's bugged. He neglected retreating and got punished for it, it's that simple. And how am I biased.... Where do you see bias? Towards ostheer? ??? Now I'm biased towards axis? I've heard it all. you actually have no real argument, you just woke up, watched your lovely propaganda cast with a flame halftrack actually paying off for once against some mistake filled Brit play and decided to make a quite frankly, stupid thread. and then you have the nerve to resort to "attempting" to insult me, though let me tell you I'd actually never get offended by someone who doesn't even have the NUTS to post their playercard. Lol But what am I expecting trying to have intelligent discussion in coh2 balance. You'd think i would've learned by now. And lmao at top players thinking its cheese.. Top players don't think it's cheese, they think it's bad. Wake up. In: COH2 Balance |
Thread: WEHR Flame - Halftrack still not balanced after 3 years3 Jun 2016, 18:24 PM
lolwut I can go on and on about how wrong that sounds(4v4 I'm guessing? O_o ) like...actually you know what you can do? Go into live games, for 1v1 and 2v2: check the highest ranked games. watch about 10 of them. and tell me how good the flame HT is, or if you see it built at all. Because this unit in its current form is one of the most easily countered and anticipated things in the game. It's so obvious that it's coming thanks to the upgrade time, like the minute you see a 251 you just assume flame HT or a really aggro halftrack strategy, both countered by units I mentioned in my last post, though I forgot guards, partisans, mines, and the most obvious counter, an early AT gun in the right spot. There's probably more counters. Not to mention it has a very distinct engine sound that can be heard in the fog from a mile away... So it's like, if you hear it.... Make sure you're ready to fukin move.. For the Ost player, It denies early LMGs. Makes healing an issue. It denies early tellers. It may even prevent fausts from being fired if 1v1, It denies early shreks. All of which are stupidly key to keeping that thing alive anyway. Ostheer is so reliant on that early 120 muni for things that are actually worth a damn vs people with a brain it's not even funny. If they fix it's broken anti garrison it will be free exp, lol In: COH2 Balance |
Thread: WEHR Flame - Halftrack still not balanced after 3 years3 Jun 2016, 15:23 PM
deleting things from garrisons is one of the few things this thing is good at. In a world full of AECs, Oorah at nades, bofors and pits with brace that make its flames look like water guns, and Stuart's/captain.... The flame HT is An endangered species as it is.... Can't believe someone could complain about it actually. Has more predators and deterrents to worry about than any other light vehicle... OP pls.. In: COH2 Balance |
Thread: Rainbow Six: Siege3 Jun 2016, 12:28 PM
if you ask me dats a damn steal... I only play with 4-5 ops consistently myself, and personally I'm a believer in noobs mastering one thing before jumping into 20 other things. With the grind: If you still get however much renown basically for free from the situations, in addition to starting with 4 already.... just fuckin go for it. I paid 60 smacks for this game and I'd kill to get it for JUST 15. Even if it meant I had to grind, Or just shell out a little bit more money if you actually like the game a lot and wanna try an OP really badly. In: Other Games |
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