Cookiezncreem
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Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Star Crossed Cup 2 Signups20 Feb 2015, 02:45 AM
In: Events Central |
Thread: why hasn't OKW been nerfed yet?19 Feb 2015, 13:36 PM
OKW is as OP as USF is OP. Right now its SOV>OKW Soviets completely rek OKW early game with scout cars into T2 then lategame callins Literally counters the entire OKW army. Only way to lose as sov is get too greedy,or choke it away. Soviets are easily the strongest faction. They are the rockhard counter to OKW. OKW>USF Do I even need to go here. I literally dominated a guy a couple days ago on Kholodny Ferma when i started from right side,and then yesterday i was rematched with him on a better map/situation and he wiped the floor with me in 3 mins.(for perspective I lasted 6 against an OKW VindicareX on semoisky that same day) All because early sturm rush on top kharkov cutoff is unbeatable if you have any sense. I will lose to complete morons on a consistent basis. one moron that had LITERALLY BLOBBED his entire force at me for 50 minute on Kharkov,and his retreat point was protected by KT/Pak43/Mg34s. Untouchable. and i ended up losing after draining him to ~70 VP USF>OST Like OKW and USF....I will lose to people who clearly have shitty preservation and tactics. Feels like if my infs out of cover for 1 second they melt to combined rifle/bar/m1919 fire,(ESPECIALLY PIOS GAH how many pios have i lost to a blob in the past week) However it doesnt work the other way until I get heavier weapons. OST<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< But they are RESPECTABLE against sovs. But Old gripes are still there (BS SHOCKS,Demos,vulernabilty to con spam/M3 spam, and 120MM mortars wiping squads with a blink of an eye,CQB maps are awful) Its like relic designed some matchups to be shittier than others just for variety or something. In: COH2 Balance |
Thread: (Crazy) Ideas for USF vehicle play.19 Feb 2015, 01:57 AM
I was having a lot of success with the AA Halftrack versus OKW, but whenever a Luchs or a Puma hit the field it died pretty quickly. Then I had a thought - why not build two AA HTs?? Interesting. Might try this against Ost with a quick Captain into Easy 8's. |
Thread: attack ground for all mg's19 Feb 2015, 01:44 AM
It was sugested before many times, also by myself, the problem is that attack ground is not possible to implement for small arms. I guess that ends the discussion... There was an MG42 in Coh1 worldbuilder that could attack ground the way its being suggested in this thread. And thats on the old engine. Its possible. Everything is possible.. Its how much relic wants to implement it. In: COH2 Balance |
Thread: Tips/Advice to Improve?19 Feb 2015, 01:41 AM
OH NO... dont go for jagdtigers against medium tank spam EVER. you're BEGGING to get swarmed,especially in teamgames. Jagdtiger is for IS2s and ISU152. Special Operations allows you to get tons of AI mileage out of your volks with Infiltration nades(you can counter any allied inf in a 1v1 engagement with a well thrown infiltration assault even shocks), and you can then use the command panther instead of teching to T4. So basically 4 volks mechanized truck convert fuel to muni,then spam shreks shreks and mines,battlegroup HQ,Convert muni to fuel,and then wait for Command panther. if you absoulutely need meds just drop with sturmpios. go for JP4 if you dont have enough time or CP's to wait for a command panther. Both are the best MEDIUM TD/tank hunters in the game when used properly. In: Strategy Desk |
Thread: PSA - USF AA HT vs CAS18 Feb 2015, 17:03 PM
Or better yet,take the crew out and put your most vetted squad in there for easy Vet 1. Then pick armor company and give the vehicle crew thompsons. In: COH2 Gameplay |
Thread: (Crazy) Ideas for USF vehicle play.16 Feb 2015, 16:14 PM
Didnt mean to come off as a dick when i said they were complicated btw reread it and it came across more aggressive than i meant. and what i mean is USF could have an option on their vehicle that says "Lease" and from there you right click on a soviet players HQ,and the vehicle "retreats" to that HQ. From there,the soviet player will receive a notification in their HQ menu that shows that they have pending leases,and if they accept they get the vehicle crewed instantly and the popcap applied etc In RETURN,the USF player gets half the cost of the vehicle back. |
Thread: (Crazy) Ideas for USF vehicle play.16 Feb 2015, 02:50 AM
your suggestions are kinda complicated and unneccessary...but the tank trade idea got me going. If they made USF so they could "Lend Lease" certain tanks to soviet(No jackson and no scott would be OP,ONLY stuart and M4A3 Sherm) in exchange for a instant boost in manpower or fuel that would be cool,and somewhat realistic and immersive |
Thread: Tips/Advice to Improve?16 Feb 2015, 02:46 AM
Hey guys build 4 volks,go mechanized truck instead of med(nothing stopping you from using teammates meds,or dropping meds with Sturmpioneer vet ability)convert fuel to muni,give them all shreks. Go second sturm if you wish and plant mines everywhere as well. Get a raketen or two at 10 minutes. Problem solved. Go luftwaffe for MG34s and Falls since your T4 and therefore anti inf will be delayed doing this. Once you get T4,just BS around,turn off conversion,and try not to get your squads wiped by gey soviet arty or Priest/pak howie. and get a panther. Done. In: Strategy Desk |
Thread: Semoskiy15 Feb 2015, 01:13 AM
From the bottom side all OKW has to do is send one sturm squad to wire muni cutoff bridge on bottom right,then send a volk/another sturm+Kubel to the land bridge. GG. any issues? Set up a med truck in the middle and constantly push off and pressure the merican svine. MG34s too. Later add a flakHQ for extra luls on the VP flank,or hell in the middle. its your choice. You almost require a soviet teammate on maps like this. Double USF is an absolute shitshow on this map. No chance against good players. just a fodder slaughter. Worse than the first campaign mission in Stalingrad where the horde of cons just charge into an MG. "forward comrades...they cannot kill you all!" In: COH2 Balance |
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