I was having a lot of success with the AA Halftrack versus OKW, but whenever a Luchs or a Puma hit the field it died pretty quickly. Then I had a thought - why not build two AA HTs??
I'm playing mostly 2v2's and it seems to work quite nicely versus OKW. OKW can't get proper armour until the late game, so with two of these kept together fighting as a single unit they can counter most things I've seen from OKW mid game.
It's particularly powerful in the current meta which is to blob volks and occasionally get a luchs or a puma out to support. Two AA HTs kill pumas without any difficulty whatsoever, and will even shred a luchs. Infantry can't do anything to stop them.
Currently I skip spending any fuel on anything other than LT and go straight for AA HT, play that conservatively until the second one comes out, then use them to dominate the field. Just have to watch out for a Raketen when being aggressive. Keep them alive until the late game and pair them with Jacksons and you've got a potent force.
Often your opponent will send out a Puma straight at them - just sit them still and laugh as the puma is shredded, then carry on.
It requires a fair bit of micro and they're fairly fragile along with a hefty fuel and manpower cost. It may not be a super crazy idea but I've tried it for a couple of games and won both of them. Any thoughts?
EDIT Here's a replay of the first match I tried it out in. Good example of how fast a scout car and a Luchs goes down to them (with a bit of an assist from a demo charge). Also they throw away a PIV or two trying to take them out.
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VS
RANDY JIM flag BOKWBMister PoPoB flag
?KZ@;;$????????? flag Merrwine flag
Download icon 3
Double AA
by: US3K map: Moscow Outskirts
1
0
And here's another one. Don't get so much use from them but OKW tries to counter with a Puma that gets ripped to shreds.
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RANDY JIM flag DALT11 flag
Fritz Lang flag DarthHater flag
Download icon 1
Double AA 2
by: US3K map: Moscow Outskirts Winter
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This is mid level play (Ranked 300-400)
I have watched your games and that Puma got indeed shredded. You had really good map control, which is probably nessesary if you want to go for two halftracks. Medium armour is probably a better option once you have unnlocked it. HE round vs suppressed enemies are really good, which makes Sherman + AA HT a good combo.
The AA halftrack deals decent damage against an OKW HQ, so if you get two of them, you could try to destroy any forward HQ, depending on how aggressive it is placed.
I believe 3 schreck hits will take out an AA halftrack, so it is safest to use them to support the infrantry/Sherman from max range. If you keep it at max range it is good vs both OKW and OST.
One thing you can do if you manage to keep them alive untill you get tanks is to swap the crews. Having vet 1 on a Jackson (or 2) can be a big difference once a Tiger hits the field. And it is very hard to get vet on a Jackson if the Tiger (or KT) is the first enemy tank on the field.
One combo that might be interesting to try out if the opponent blob a lot is AA halftrack + M8 Greyhound. This way the Greyhound can use canister shot on suppressed enemies, which should be a lot safer. However spending this much fuel on light vehicles is probably only viable if you have good map/fuelcontrol.
EDIT: I guess I messed up quoting the replays by the way...