Also lol at you using sweepers to remove mines when using attack ground and nades is a million times more efficient and less dangerous. If a see an enemy on my mines I just need to attack ground to det the mine and kill him, but then again I almost always use Demos instead of mines and you can't sweep demos.
Not gonna comment on you having no issues with soviet mines. I just dont have a comment for that.
a demo charge IS a mine,its a trap. Demos,mines,whatever are all tools units build and are used for making territory harder to assault without extreme caution.
in regard to the smoke point capping,Im pretty sure the smoke would run out before you were done capping the point anyway. I wouldnt spend 30 muni to simply cap a normal territory point,unless it was a cutoff point.
Why you dont understand that smoking a Pak40/43/JT is absoulutely neccessary in order to not take unneccessary damage I will never know. I dont care if you're GodFingers himself. If someone smokes your weapon team during a big assault(WHICH is considered high skill play) then you cannot use that weepon as effectively as if it was just standing there ready to fire. Its out of the fight unless you spend valuable attention trying to get it to fight properly, while you're attacking dirt and facing it the wrong way my shermans are running behind your tiger and my infantry will soon follow,clearing your smoked paks and mgs. I say this not to theory craft,
but because I do it all the time as USF.
are you saying you just fire rifle nades at every spot where a mine can be,how in the world is that more "efficient" than simply buying a sweeper and casually checking?
I do give a shit and I am discussing. Just dont brainwash the poor noob that reads this into thinking smoke is useless.