Yeah you completely lost me when you said "2 nades to sneak cap one point". Why the actual fuck would you have two rifle squads smoke a point just to capture it? Just walk up and cap the damn point,and if theres an MG42 near there then smoke and nade the MG with one squad,cap the point with the other,dont just smoke the point.
Maybe in a balls to the wall final rush at the middle VP when u have no VPs left with two tigers covering it..even then...a very questionable idea.
And then I about facedesked myself through my desk to China when you said mines usefulness drops off...if you're good at consistently constantly mining it will always bite and annoy your opponent unless hes God and never hits mines. Sure he can sweep them but its a LOT of trouble to sweep some mines when you just got pushed off the map and theres mines/demos/MGs/enemy forces everywhere by the time you get back,as is the case when playing a good player,especially sovs.
Id love to see someone micro a pak and Mg42 in a storm of snowy smoke not even knowing where the swarm of tanks and infantry will actually come from. you might get one lucky hit off using attack ground. before you get rekt because smoke is one of the best tools in the game when used offensively. I dont know how you can dispute that.
The point of smoke,mines,barbed wire etc is to stress the person out and make it hard for them. Can you #adapt if that tractor is wired off? Probably,but its gonna be 10x more annoying to assault that position than it wouldve been. Can you #adapt if the path to a MG in a house is wired off in a way that you have to run through Red cover and take unneccessary casualties/suppression to approach it? Yea.
when theres engines exploding everytime you try to be aggressive, and squads disapearring/getting knocked down to 2-3 men everytime you slightly walk away from the sweeper to cap that flank point,it gets discouraging,it makes you more cautious.(Game losingly cautious) it makes you make mistakes,game losing mistakes. it makes you angry and increasingly impatient,and it gets easier and fun for the other guy whos just using tools at his disposal,and chillin like a villain
When your raketen in the church isnt firing during a sherman rush because it got smoked'....I can go on and on
Iv never once had an issue against a player who spammed mines because it's always painfully obvious were the mines will be after you have played a map for the 8 billionth time.
Demo charges > mines. As Ostheer mine spam however is somewhat necessary sometimes if only to try and keep people off certain points, but the minute the person gets a weapon that can attack ground the mines are useless.
Smoking the edges of the point, as in the edges on the opponents side, means A. He can't tell were you are, and B. once your done capping just pull back behind your own MG's and make him rush out to try and take it back.
The value of smoke against Pak's is nothing if the opponent knows how to use attack ground, so don't always assume that he will just get blinded and give up if he's smoked out. Not to mention MG's can just pull back.
Also lol at you using sweepers to remove mines when using attack ground and nades is a million times more efficient and less dangerous. If a see an enemy on my mines I just need to attack ground to det the mine and kill him, but then again I almost always use Demos instead of mines and you can't sweep demos.