I get bars when playing against someone that uses alot of Panzer grenadiers or G43s if its OST.
Otherwise you're better off saving your muni for P47s and Para M1919s.
BARS against OKW in my honest opinion is a waste. Garands are enough for low vet volks and sturms till obers come. Even if you have a 2 bar squad volks will resist with vet bonuses,and Obers will win regardless of how many bars you have unless they stand out in the open while a double bar squad is shooting them.
Id just get M1919s(Paras or Infantry Company M1919s) against OKW if im gonna beef up my infantry with upgrades.
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: BAR's13 Mar 2015, 20:57 PM
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Thread: I need help to finish OKW13 Mar 2015, 14:56 PM
yeah, but the problem is that first JD4 appears when i was producing my first sherman! Maybe my big mistake was to produce a second sherman. Better a captain and AT gun maybe... Yeah...If you need a better explanation like I said just post the replay. Im actually interested in it..base raped by early Jp4. hm In that case he has no obers,or flak HQ,and wont for a while. Just Airdrop an ATG if you're airborne or go captain until the game develops further into you requiring a tank to make pushes. If you KNOW theres a Jp4 dont continue teching major/getting shermans unless you absoulutely have to.(Dont Build units your opponent has built his army around countering. This is the Golden RULE. If you see a Jp4 dont build anymore tanks. Get more infantry. If you see a bunch of panzerfusiliers and volks,dont build more riflemen,rush a sherman, USF is more flexible than the soviets,who are mostly gardened if they want to countertech the enemies choice. Get an AT gun or two so you dont get baseraped,upgrade your rifles(dont waste muni on barrages like phosphorus or Major artillery at your level of play people will dodge this stuff),and go to town on his Infantry. Jp4 has nothing to kill,nothing to supprt,and all he's gonna be able to do is reverse away and give up map control,(unless he's really good of course and uses MGs and volks and sturms well,in that case theres nothing you can do besides simply improving and playing more) |
Thread: I need help to finish OKW12 Mar 2015, 17:26 PM
never heard of that one before, but in this case, If he builds two JP4s,then a build I'd recommend is Rifle Company 3-4 Rifles LT 2 50 Cals,or 1 50 cal and an M20. Captain,2 AT guns. Upgrade bazookas and give one bazooka,one flamethrower(Or BAR if its a more open map) for each squad of riflemen. f he has two JP4 as his first two vehicles early on then he wont have obers or panthers,or a KT. which means your riflemen with all their upgrades,50 cals for insurance,and AT Guns should be a counter to this, since all he has is AT based volks,Fussiliers,and sturms. unless you really screwed up. If Game continues to drag along call in easy 8s,which are the best medium tanks along with T34-85s if you just HAVE to engage a JP4,since they have better penetration and armor/hp. Use smoke to close the distance,come from different angles,and follow up with all your infantry and AT guns so when the Jp4's turn to engage ur shermans they are exposed to the AT guns I If thats not good enough of an explanation go ahead and post the replay if you have it, so I can see whats actually up. You can play USF in different ways besides LT M20 rush for a sherman. When you come across a unique strategy you have to be unique as a counter. |
Thread: WEHRMACHT=RUBBISH12 Mar 2015, 00:36 AM
Toned down as in Sturm Repair isnt an issue. T4 flak isnt an issue. Shrek accuracy at max range, Volks received accuracy bonuses with vet,blobs being blobs,and obers sniping MGs frontally are the main issues with OKW. everything else thats an issue is just an issue because these things are an issue. Panthers arent Op,Luchs isnt OP,Forward bases arent OP,Stuka IS NOT OP but can be tweaked to not be as ANNOYINGLY accurate as it is,Flak HT moving and setting up is a prob,Puma vet 0 smoke is somewhat a prob,Falls need something....they suck at high levels and are too OP at low level. Maybe vet 0 camo and a somewhat cheap FG42 upgrade with hold fire. Pak43 and Flak HQ combo needs to be LOOKED at(not nerfed off the map) In: Scrap Yard |
Thread: Strategy as allies11 Mar 2015, 23:53 PM
Ratio? You're +12 over .500 with 90 games, Im +31 with 293 games. im better and more expierenced in all modes as USF. why bring playercards into this. We have differring philosophies,both work well. In: COH2 Gameplay |
Thread: Strategy as allies11 Mar 2015, 23:36 PM
Mechanized over infantry. Mechanized is trash in 1v1,im afraid. Lol I Disagree with it but DO YOU man. its your life. xD Personally I dont like every single USF game being a "I GOTTA KNOCK HIM OUT NOW NOW NOW RISK RISK RISK 5 4 3 2 1!!!...damn that truck set up..damn i lost my Wc51....here comes the obers.......welp surrender" I didnt spend 120 dollars and counting to play the game that way. It just doesnt have to be that way. XD Sometimes I just want to beat the guy because im just better. I dont believe in USF lategame weakness against OKW in 1v1. You just gotta Adapt ,and sometimes the guy is just better. In: COH2 Gameplay |
Thread: WEHRMACHT=RUBBISH11 Mar 2015, 23:23 PM
Honestly the game is pretty balanced in all modes outside of the ostheer needing some tweaks early game to compete in 1v1 against USF and to an extent sovs. 5 man grens is just... no... That would destroy what balance we do have. the MG42 needs a bit more help against blobs(like all MGs) sniper needs some survival tweaks,221/222 could REALLY use a buff to be a rockhard counter to M20 unless u pop out the crew, flame halftruck could be buffed. Basically make ost T2 a counterpart to USF T2. Idk how they dropped the ball on that so bad. Tech costs need to be adjusted,and OKW needs to be tuned down. USF could use a tweak in lategame as well. Games pretty balanced at that point,and I think this next patch will be the best CoH2s had. We'll have the new factions finally balanced and some nice stuff to look forward to and speculate. I cant wait. In the meantime can we PLEASE stop suggesting outrageous buffs like 5 man grens. In: Scrap Yard |
Thread: 100mm BS-3 AT Gun11 Mar 2015, 23:18 PM
Overkill. The soviet AT arsenal are already pretty nice. What would this do to OkW trucks if you could set it up close enough? It would shoot through buildings trees whatever,and then kill the truck in a few hits. I guess they could respond with a stuka. I want to see the germans feel the pain in team games too,but for the health of the game Idk about this one It would also have to be in a shitty doctrine knowing relic. In: COH2 Gameplay |
Thread: WEHRMACHT=RUBBISH11 Mar 2015, 20:33 PM
Tourneys are not the only way to play the game. Less than 0.0000000000000000000000000000001 percent of the playerbase is even into tourneys. People care about team games and 2v2s mostly. 1v1 and competitive is important but its not the end all be all to balance. Buff the ost too much for 1v1 tourney tryhards and all the sudden over half the playerbase we have left is complaining about how OP ostheer is in team games. Inb4 TEAM GAMES ARE FOR NOOBS AND NO BALANCE IS NEEDED THERE! In: Scrap Yard |
Thread: Strategy as allies11 Mar 2015, 20:23 PM
I understand where youre coming from. But the dynamic here is that You're in the loading screen,you see fortifications,Scavenge,and luftwaffe. The map is Faymonville. You check CELO and see this guy is top 50. What do you think hes gonna do? Even if he doesnt go for fortifications,captain infantry company build is very strong against OkW,as it makes you more soviety. Rifles are still the best nonelite infantry in the game simple as that,and you can definitely cut off okw fuel with 4 rifles. He needs 4 volks or Mgs in return to have a chance against that many well handled rifles,and if you wipe a squad or two or steal an MG...he's done. sure its Not as strong as M20 sherm rush,youre not gonna win in 10 mins with infantry company unless you really own with your rifles,but would you rather "drag" the game out and beat the guy with solid positioning and combined arms(which is very much possible with this build) or put all your hopes and dreams into believing he cant stop the M20 and sherman for a 10 min GG. I've found the former to be more consistent,more interesting,different,and more rewarding especially against good players that are almost always likely fortifications users because its so good against m20 fast sherman builds. In: COH2 Gameplay |
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Latest replays uploaded by CookiezNcreem
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VSatank MarkedRaptor ⍟USF⍟QueenRatchet123 CookiezNcreem ✪[ƒocus]™SHS海 德意志非洲军团 [ƒocus]™Alexandro 千影USF WHOOPING ASS IN TEAM GAMEby: CookiezNcreem map: La Gleize20-3,109
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Company of Flames 2: VS BRAD from relic(DEC Balance preview)by: CookiezNcreem map: Angoville-6,453
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