Kubel should get more pen and damage against m3 and retreating snipers. first 5 mins of OKW vs Sovs is just OKW bending over and taking it from Sov T1, whether it's sniper Or m3 or penals. Or just flat con spam into M3.
Thanks, I didn't knew it was a good idea to start building caches instead of adding infantry, sometimes I feel afraid of putting one late in game, considering the damage they receive from tanks.
Indeed I do use shift-capping, but I barely use the tactical map, in last game I played I did, but barely, it's something new for me.
The second heavy panzer was by mistake, I was like, oh man. I don't remember how I did that.
Hmmm, I need to do some developing on my economical skills, besides DoW2 I think (and even so), since Sc2 I'm bad at economy issues and taking attention to more than 1 place at the same time.
How can be the tactical map utilized? I can see enemy units? I think I will search for it in the site if there's something about.
Edit: Also I've been liking a lot the Bliztkrieg Doctrine, at first I didn't like it and would find it subpar, but now, I see how monstrous can it be*.
Put caches on points closer to your base or your main force so the enemy has to overextend to destroy it. and they should last long enough to pay for themselves.
if youre struggling with fights on multiple fronts the tac map might help a ton,but then again it may not. Depends on personal preference. tap spacebar to flick to different events hapenning ingame
However a key mistake was forgetting about your Pioneers down south when you were fighting up north.
When you want to capture territory automatically and focus on a fight in a different territory:
Open the tactical map
Hold down shift
and while holding down shift click the different points you want captured in order
Your unit will do all the capturing automatically,without you having to watch over them while they do it.
Experiment with the different ways of doing this,its called Shift queueing.
You can also have a unit capture two points,and then retreat after capturing the points.
If you play Americans,you can also shift queue the crew to repair and then get back into the tank when its done. Theres all sorts of ways to use shift queueing.
Because you forgot about your pioneers,you didnt secure the entire south of the map,and you denied yourself alot of resources.
as the game progresses you have good unit preservation.
You built the same tech structure(Heavy panzer korp) twice? Ive done the same thing on accident before,but did you have a reason why you did this? Or was it just an accident? in company of heroes theres no benefit to building the same structure twice.
When you have alot of manpower and you preserved your units, build Caches instead of more units. Dont build moar moar moar grenadiers when you already have 5-6 veteran infantry squads.
Build 1-2 fuel caches.
When you bought two panzer shreks for 120 munitions,you couldve used the Stuka close air support ability(which costs 200) destroy tanks in one pass. You may have gotten both tanks in one passes depending on your luck and the type of enemy tank the plane will target.
Your engagements with the T34s with your panther wouldve ended much better if you used Stuka Close Air support at those moments. Also keep your front armor to the enemy at all times,and try to use the Panthers good range(50 vs the T34/Sherman/IS2/etcs 40) to avoid return fire. Use infantry or Pioneers to spot for your long range units. The only Allied tanks that have more range than the panther are the Soviet SU85,ISU152,and AT guns, and the American M36 Jackson.
If you had spent your manpower on more Anti Tank guns and caches,you wouldve had a much easier time getting more tanks out and engaging the T34/85s.
You already had alot of infantry,dont add more. for every extra grenadier squad you made you couldve basically had another Anti tank gun,or helped your fuel income
I take back what I said about the Stuka close air support,you DID use it,and it did have an impact on this game.
Also notice that all the manpower you spent on weightless infantry squads couldve gone towards making more tanks,as you had plenty of fuel but no manpower.
Command tank purchase made sense with all the conscripts on the field,but you threw it away carelessly and aggressively.
All in all you played well micro,unit preservation and tactic wise for the most part, but also made huge economic mistakes that your opponent did not capitalize upon.
Fix your economy mistakes and youll be on your way. just keep playing and improving,try to learn something new every game.
Are you serious sayng that some camouflage gives player adavantage. I thought it is just a skin. Thats why didnt use any camo.
Whats the best camo then?
Hes talking about the Ambush camoflauge(Ostheer Jaeger Infantry Commander),not the camoflauge you put on your Loadout.
You upgrade your units with this camo and when they fire out of camo they get 50% damage for 5 secs.