really simple things wouldve helped you alot,
at 9 mins when you first tried to push the medic HQ your ZIS gun was late to the party. Otherwise you probably would've taken it out much easier. But your whole push was just mistimed, disjointed.
instead of pushing forward with your cons there you shouldve waited for your AT gun and then used the cons to defend the AT gun and recrew/merge as neccessary, not used them walk up to the fuel point and die pointlessly.
10 mins: dont waste 60 muni/time on max range zis/su76 barrages IF youre gonna barrage with those get close.
really the overall game losing decision was SU76 instead of T70...
SU76 had no purpose when you got it.. you had T2 and AT guns, why get an SU76? It has the same range as the AT gun but is FUEL that could be used elsewhere, like on a T-70 vs his infantry on the flank.
If you go T70 you can dominate the far left VP with your mobility and the fact that he has no real counter to it since he went battlegroup.
when he comes to push you off from there he's gonna need most of his army, or he's just gonna lose because a t70 will beat a single shrek sturmpio rather easily, and volks would just get kited if you play it right..
So you see what im saying most of his army would be tied up trying to counter your t70.
then you wouldw take care of the middle with the mortar, AT gun and a spotting squad and it would go down FAST.
cant really comment on the rest because it was pretty much gg from there, you started to tilt really hard, blobbing mortars and stuff and well, thats quite wrong and I think you know that
![:D :D](/images/Smileys/biggrin.gif)