Luchs, Scott, T70, Stuart, etc. They have some good killing potential, but need to stand up slightly better to AT imo. Gettin two shotted by Zis and Paks is a bit too harsh, they should survive just a little bit longer so that they have maybe 10-20% hp left after a second hit. If you drive in to an AT guns arc at all it is usually dead unless you were driving across it at full speed, because even with instant reaction to seeing it, it can get off two shots before you can change direction or drive through it a lot of the times. Basically it should take a little bit more active effort to kill them, right now the burden falls more on the person trying to keep it alive because they die as quickly as infantry died to FHT during the beta glory days.
For when they hit the field the super early game vehicles (Kubel, M3, etc) have a similar life expectancy if not better. Of course you can keep them alive a very long time if you only passively use them to target the solo squads that are trying to back cap you, but using them in flanking timing pushes is almost too high risk, because one surprise ATG in a place you weren't expecting it will get off the second shot more often than not even when you immediately react to it.
Not saying that overall they are underpowered because some of them (Quad, T70, Luchs) are way too efficient at just driving on a capping squad and killing it 90% of the time in retreat, but thats another topic and I'll address that later.
luchs(400 hp),t70(self repair),and stuart(400 hp) can all survive at least 2 pak shots
I dont think they should be able to survive 3,thats way too survivable
And other lights have survivability mechanisms
QUad with blitz and small target size
M20 with smoke
USF AA HT,
okw flak,smoke
puma,smoke
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Can someone explain why this unit is a problem now when it wasn't beforehand? (Even though it was buffed slightly it wasn't that buffed?)
Did it become a call in and suddenly people just wanted everything to do with it?
Because before the shell would explode if it would hit twigs,and its aoe was much worse. especially vs vehicles.
now it vaporizes everything that grazes the AOE and can shoot through any shotblocker,with +5 range on top of that so you can shoot from where most units cant react if you have spotters |
It's really, really obvious you don't play OKW when you make claims like the LeiG is a blob counter. I don't try to comment on USF stuff because that is not my area of expertise. Here you are; a self confessed USF majority player handing down decelerations on how to use a unit or what constitutes blob counters for a faction you have little experience with.
I to, enjoy making units useless.
The Flak HT isn't a reliable blob counter either, due to it's fragility and inability to escape blobs (ironically).
When I decide to blob as usf the LEIG,stuka, and an infantry screen shuts it down pretty fucking hard,Im just an idiot and havent played hundreds of games vs GOOD okw and gotten past the point of playing a-move blobbers while playing okw myself.
Maybe you are mistaking an actual blob for alot of infantry in an area.
If you think OKW is the only faction that struggles with that,maybe YOU should play some more games as the other factions.
if youre still getting dicked by a blob 14 cp in and need the sturmtiger to save the day,then OKW would lose every game ever vs blobbers because theyd never make it to 14 cp. Which isnt true at all.Actually Good players beat the shit out of blobbers with any faction unless the map is working against them on top of it.
Regarding making units useless,It really doesnt belong in the game..it has no role that could be balanced. One shot wiping everything short of the heaviest allied armor is not balanced. Making it some 1,000 hp priest with a 380mm rocket is not balanced. Relic is working away from one shot super wipes and buffs this unit.
,how anyone thought that a 380mm rocket tiger tank with stupid high front armor and HP and a minute long reload was going to be balanced is BEYOND me. Germany wouldve won the war if this thing was actually viable and deployed like it is ingame.
maybe they added it for compstompers. I dont know, I honestly dont care. It needs to be reworked or nerfed to shit. If they wont nerf it to hell,they need to make it cost WAY more than it does currently. Maybe 240,260 fuel.
and before you say,OKW needs a heavy meaty tank that wipes everything that graces its presence and damages tanks badly,its called the King tiger,and its actually a balanced unit that has realistic counterplay...
Anyway,Im done boosting my post count. I have better things to do.
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Again; USF being shit doesn't mean literally everything Axis has is ovepreforming. Is the Sturmtiger gimmicky? Yes it's gimmicky as fuck and units like it should have never been put in the game but we can't just remove it.
If we cant remove it we can nerf it to hell,make it a troll unit/ability,like conscript hit the dirt.
The suggestion to turn it into an artillery piece ala the Priest is a good one, as it gives OKW something it doesn't have. But right now if you think the Sturmtiger is even in the top 10 of broken things in the game right now then you have pretty skewed priorities.
ive already stated my opinion on this
It's an extremely unwieldy tank with god awful pathing. It's like the Sturmpanzer, but bigger. Hitting stuff with it isn't as nearly as easy as you make it sound. Maybe I'm just shit at this game idk.
Hitting shit through shotblockers and having heavy crush doesnt sound like god awful unwieldy pathing but OKAY
Mine spam, OKW can't afford lots of Pio's everywere and a engine damaged Sturmtiger is a dead Sturmtiger. Use recon to pin point it's location while it's reloading then hit it with artillery and it's dead.
right....except you can afford one pio to escort your sturmtiger to its killing zone.....
You lost me here, nothing is worse than the old ISU
except this thing is,and I explained why. you just "lost" me because you know this unit is absoulute bullshit but continue to zealously defend it
IIRC the Sturmtiger doesn't kill AT gun's anymore, it just kills the crew. So your safe as long as you don't stack your 5 ZiS guns on top of each other.
Maybe you missed the point there,nothing will slow down a sturmtiger. It has way too much hp and armor to just back off from 2 zis guns. If it requires 3,4,5, ZIS guns to have a CHANCE prevent it from firing,Idk what to say to convince you otherwise.
OKW has fuck all for blob counters, it doesn't even have a non-doctrinal MG and the doctrinal MG is a PoS.
Stuka,Leig,the flak ht,and your batshit OP sturmtiger which doesnt just counter blobs,it counters EVERYthing. Sounds like the same amount of viable blob counters as any other faction,minus an MG,which is an issue admittedly,but thats like saying USF needed OP demos back in the day when the 50 cal sucked because they lacked blob counters.
I would be just as annoyed at a USF player saying that,because thats an idiotic way to balance.
And yes,balance wise,because this is the balance forum(a fucking cesspool at that,I now know why I avoided and only trolled this forum for the most part lately,but I was bored today)
The sturmtiger IS a top 10 balance issue,a top 5 balance issue, a top 3 balance issue. Arguably,a top 2 issue next to the quadmount. |
Updated. However,3 doctrines do not have unit portraits and are not apart of this guide yet.
Lend lease images
sov industry
Counterattack doctrine
When the pictures are extracted and put into the portrait database,they will be added into this. |
This is no different than a Jadgtiger or Elefant hitting and IS2 along with other AT. If you get hit by a Sturmtiger and stunned then well grats, he just used a shot to possibly kill nothing. He paid 10 more fuel than your IS2 is worth.
At the worst the Sturmtiger is a necessary evil due to OKW's lack of blob counters. At best it's an excellent unit that rewards micro and planning of enemy attacks to use effectively while highlighting OKW's strengths.
Point and click 640 damage stunshot with a massive kill radius. Oneshotting everything but IS tanks,but even killing those when you decide to use your other units in a push. great micro. Much skill.
When axis uses Elefants and JTs,you can still use your infantry,machine guns, and AT guns. with sturmtiger,nothing is safe. Everything will die,1 by 1 in order of importance to OKW to destroy.
You arent gonna stop it form shooting. If theres some magical allied ability that stops the sturmtiger from raping something and then creeping away,teach me about it.
Its way worse than the old ISU,except soviets dont have units like the elefant that make you think twice about putting your sturmtiger in that area.
To top that off,even if the soviet had 5 ZIS guns,nothing stopping the ST from just hiding behind a shotblocker or a wall of volks and doing its damage from the fog.
Dont say the ISU is the elefant vs sturmtigers,I might rip my head off
OKW lack of blob counters.....Do you always try to incite reactions in people or what?
I wont even mention usf in this discussion,I guess theyre just fucked.
Only thing that is spectacular is your over-exaggerating. And no, 60% of health of IS2 is not slightly wounded.
One of the worst commanders in game, easier for you if he goes this cmdr.
One of the Worst commander in game?I know theres alot of shit commanders but really? I can name 10 commanders from the other factions that are worse,but yeah,Im glad the vetted late game OKW stock army is so ez-pz to beat with a sturmtiger supporting it...... . |
Thanks for the answer. I always thought of CoH2.org as some kind of database, accompanied by a forum.
I'd really like to see comprehensive "guides" for every single Commander and unit in the game, no matter if they are being used or not. There are links to DPS spreadsheets, veterancy guides etc. so I thought this could be a place to go to and read about every detail of the game. :-)
I always wanted a wiki here combining all those outside sources but unless you know a group of people that can help the Higherups code it into the site, it'll be pretty hard to implement.
But don't worry, I'll step up my game and get them updated, I kinda got lazy... |
are you sure? I've never seen that a sturmtiger killed an heavy tank.....
they only changed the penetration and the sturmtiger has 5 morge range right?
The point is, unless your IS2 never takes damage or you map hack and avoid all the AT support it can be killed easy by sturmtigers.
It's a 640 damage target weak point, blast the IS2 when it's slightly wounded and kill it outright,or blast it, and let other AT finish it off because it's STUNNED and possibly critted with almost all its health gone....
Defending this unit in its current state is pretty spectacular.
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Hello and sorry that I may have posted in the wrong forum section
I am lurking here since a while and I discovered that although there are some nice guides presenting available commanders and units, some or even many of them are outdated. One example for this is the current discussion about the SturmTiger. I could not even find the unit anywhere, until I discovered that Elite Armor Doctrine for OKW has changed multiple times, apparantly, and now features said SturmTiger.
However, the OKW Commander Guide still says that the Elite Armor Doctrine features a "Veteran Panzer IV Ausf J. Battle Group". Other guides are missing essential changes as well and I have a hard time searching for certain units sometimes. For example, I still didn't find the StormTroopers mentioned anywhere. According to other sites about CoH2, there seems to be a much larger number of available Commanders for Ostheer and Soviets than those which are listed in CoH2 guides.
Something like that normally doesn't happen if the game is still well supported by the community so I worry a bit. Maybe someone could initiate an overhaul of the guides? Or should I contact the authors directly, rather?
I started working on updating the guides that cant fall out of the meta or become hopelessly outdated with patches and become irrelevant (commander guides, unit guides)
So far I've done USF,and a little bit of the other factions.
I haven't got around to updating the commander guides at all.
certain commander guides aren't updated because they aren't apart of the meta anymore,and are so hopelessly outdated and aren't worth spending the time to update them, the guide basically has to be totally rewritten.
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It locks you into an aggresively useless commander. If he has gone elite armor that means no Jadgtiger, no Fuss, no JLI, ect. Make use of the fact he will be relying on just Volks and Obers.
If you want to sight it before it fires Pathfinders are excellent for the job, but I think your issues are more with USF being kinda eh in the meta right now as opposed to the Sturmtiger being to good.
As soviets it's extremely easy to deal with, just got ISU or IS2 and he's fucked.
Funny thing about sturmtiger is it actually kills IS2 and ISU stupidly easy.
Watched sib lose 2-3 IS2 to the sturmtiger the other day
And I'm certain you can just drive right up to an ISU with rake tens and blast ISUs. JP4+ sturmtiger is just a dead ISU.
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