There is so much strategy in these bridges. What was your inspiration? Perfect execution.
Milewidehigh, thanks for your great feedback
I decided that I wanted my first map to be a line fighting map, one way in one way out. I wanted to have a chokepoint in the middle that would be a decisive fight.
At first I wanted to realise this by making a small but long map (inspired by the CoH1 map "the front") with my own twist. To make the chokepoint, I decided to make 2 bridges which were breakable.
After doing a lot of testing and development (this is my first CoH map ever!) I came to the conclusion that the map needed a lot of extra fixes, including the removal of the brdiges due to an unstable AI in Coh2. The AI is only being confused when they cannot reach the enemy and they do not repair the bridge by themselves like they used to in CoH1.
Hope this answers your questions, any feedback of other players is appreciated. Also, I think it would be great if a lot of people would reconsider checking this map (and the comparison screenshots from V1.0 to V1.1) and give it another chance, because I've learned a lot of map making since V1.0. I guess I released it too early which gave a lot of people the idea not to care to check it out or test it since it was not close enough to the "regular standard".