Weird, cause i felt that M3's were more of a micro sink and therefore a hindrance when playing with them And guess what, i didnt win every game! IMPOSSIBRU, right?
I feel like this match says all that needs to be said about M3 spam. He even loses 2/3 M3's right at the start and it doesn't knock him back for even a second, he just builds more. Poor Gentlefox was on the backfoot the entire game due to a unit you cannot reliably counter for the entire early-game, and only Elite Troops could have saved him by supplying him a counter (which cost more than the 2 M3's he killed and ultimately did very little) and giving him a Tiger Ace to survive and destroy the T-34/85 horde at the end. |
why then M3 stayed the same while it's OP
Might as well just drop from any game you see it in, unless you want to be on the backfoot for the entire game because one faction gets a unit that you need 75 fuel and 55 munitions to hard-counter. But by the time you get that, he has the hard-counter to your hard-counter, and that hard-counter can ride around inside the M3's. |
Thread: ISU-15223 Jun 2014, 18:20 PM
RIP ISU meta. |
6 man squads did not have any issues to get into cover back in VCoH.
And you're immediately wrong. Riflemen jumping out of cover was one of the chief complaints about the American faction, and I'm not sure if it was ever even fixed. |
If they allowed attack ground on MGs, you'd need a mechanic to keep people from just continuously firing, like requiring ammo resupply. Dumb idea, if you ask me...
There is a mechanic for that, it's called attacking from literally any other angle except the one it's shooting at. |
Smoke isnt only used for HMG's you know...
People are too content with the MG 42 being all bark, some nibble |
MilkaCow gets it. Who cares if they didn't have a phase called "Beta", they had the Alpha and I heard it started out as utter shit and turned into glory. They don't need an arbitrary name-change because things got better, the end of the Alpha was fantastic as I've heard from many people participating. |
It'd work better if it was a manpower discount on tanks instead. Sure no more 7 minute T-70's but on the other hand you'll be able to keep pumping out Tanks in the late-game when fuel isn't so hard to come by and manpower is extra-valuable. |
50% should be 120 health. It's not a popular commander, I could see it being overlooked in a patch.
Maybe, I'm not sure how the upgrade works, I just know it gives a load of bonus health when it shouldn't. Either way expect it to be gone very soon.
Unless Relic forgets again |
People are close, but they're not entirely right. Here's how it works:
Infantry can not be hit by 'missed' projectiles, projectiles with explosive AOE's will hurt them if they land near, but a shell will phase right through them. Vehicles and Objects can be hit by any projectile, so a 'missed' bullet or tank shell can still hit them. Attack Ground targets basically rolls "misses" for every shot and relies on the scatter, so firing an Attack Ground Machine Gun will deal no damage or suppression to Infantry, but may damage or destroy objects and light vehicles. This is why Tanks firing at Infantry behind objects will almost always strike the object first until it is destroyed.
To make Attack Ground work on a Machine Gun, they'd have to make the class it as "ballistic" and give the bullets an AOE profile and a tight enough spread to consistently land close enough to deal damage and suppression. Sounds possibly to me but I'm not sure if that'd be harder on performance or not, since all current "ballistic" type weapons are one-shot like Tank Guns and AT Rifles, although the Ostwind is slow automatic. |