
Profile of Napalm
General Information
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:
Canada
Game Name: Napalm
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality:

Game Name: Napalm
Signature


The views and opinions expressed in my posts and topics are solely those of the Napalm. These views and opinions do not necessarily represent those of Relic, the developers, The Angry Bears and/or any/all contributors to this site.
Post History of Napalm
Thread: Relic is hiring a "Community Lead"11 Nov 2014, 20:52 PM
Thanks for the kind words Bear enthusiasts but I have a full time job that I like very much. Perhaps in a different life I could take on a role like this full time. For now I envision myself acting as a liaison between Relic and the Community. I've got a bunch of great ideas to share with Relic and so far they seem very keen to listen. Greg Wilson visited my twitch stream yesterday and we are going to meet up next time I'm in Vancouver. In: Lobby |
Thread: The Angry Bears - Recruitment11 Nov 2014, 02:26 AM
Time for a bump. The Pack is about to break 40 members. Looking for a couple experienced players join. In: Lobby |
Thread: About the B-411 Nov 2014, 01:54 AM
2 B4's? Dang that is going to require a lot of gold ammo to operate. In: COH2 Balance |
Thread: About the B-411 Nov 2014, 01:15 AM
The B4 require the player to manual aim it and fire. If unvetted, you hope that you hit something to get some vet. Once vetted, you hope the player doesn't move their units you targeted with that precision shot. Compare this to any off map ability in which you click and forget about it or a JT which you can sit behind cover and pick off any Allied armor at range. Meh In: COH2 Balance |
Thread: About the B-411 Nov 2014, 01:03 AM
dont forget the manpower income you lose for having 2 ml-20s. We both have different perspectives. I'm finding my tactic with two ML-20's if very good if not better than a single B4 in 4's. Late game the Axis will be fielding so much infantry and armor that having a little scatter between the shots is more effective than a single blast of alpha damage. The ML-20's still get precision shot as well. In: COH2 Balance |
Thread: About the B-410 Nov 2014, 23:55 PM
It is kind of like the cost of a printer and ink. The printer is really cheap and you think you got a great deal but then you find out that the ink cartridges are the same cost as the printer. This logic can be applied to the B4. The B4 is only 600 MP but the upkeep is 90 munitions + scout per shot. It adds up. The alternative is two ML-20s. It has an expensive upfront cost of 1200 MP but the upkeep is less. The ML-20 fires 4 shots within a decent radius. Coordinating both ML-20s means 8 shots within a radius which is guaranteed to kill something. There are other benefits to the ML-20 such as less reposition time. In: COH2 Balance |
Thread: About the B-410 Nov 2014, 23:08 PM
If the opponent is too stupid or lazy to counter a single B4 try two ML20's. Much more effective. Cross their firing arcs for maximum pain. In: COH2 Balance |
Thread: About the B-410 Nov 2014, 22:25 PM
This community is pretty funny sometimes. The B-4 is effective at what it should be and that is a massive artillery piece with good damage. It is micro intensive, expensive to build, and static. It is expensive to operate with precision strike as people are forgetting them something needs to spot for this gun as well. What I am seeing right now is a lot of excuses. The foe is too lazy to counter it for whatever reason and get angry when it gets Vet and proceeds be on the receiving end of precision shots. It is static emplacement. The counters to this are pretty much unlimited. Quit hording your munitions for Shrek's and LMG's and bomb the thing. Poor judgement and laziness is not a balancing issue. Full disclaimer: I stopped using the B4 numerous patches ago. It is a high risk high reward unit but I have found the ML20 much more useful. Yes, I said that. The ML20 can deny an area whereas the B4 is like a sniper rifle with a high probability of missing for the first 5 minutes and than requiring gold ammo to fire. In: COH2 Balance |
Thread: CRAZZZZZZZZZY RtN 4v410 Nov 2014, 20:59 PM
Like the screams of joy from a Children on Christmas morning RtN has discovered the 4's game mode. ![]() ![]() In: Replays |
Thread: List of ninja changes?10 Nov 2014, 18:01 PM
Cruzz is holding out. He knows something we don't. Personally, I blame VonIvan. In: COH2 Balance |
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Latest replays uploaded by Napalm
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VS
~TAB~ Glendizzle
~TAB~ Napalm
~TAB~ Cabreza
~TAB~ Choccy Starfish
[VR] Ranger
[VR] @WhiskeyWC
[VR] Krieger
[VR] johnci13
1-1,742 -
VS
~TAB~ Father Christmas Bear
~TAB~ Beemer8
~TAB~ dpfarce
~TAB~ maskedmonkey2
IPL{Rycerz}Orku
[Sturm Division] SneakyGnu
[Sturm Division] WomBado
[Sturm Division] niko-85
TAB vs STURM DIVISIONby: Napalm map: Lienne Forest1-1,385 -
VS
~TAB~ Coaster
~TAB~ Beemer8
~TAB~ Napalm
~TAB~ General Winterfeld
[TATUZ] G.dot
[TATUZ] Black Dynamite
[TATUZ] About 37 Cops
[TATUZ] Blue Semtex?
Please Ignoreby: Napalm map: Lazenrath Ambush3-1,801 -
VS
Jewish Sympathizer
globalinfoweb
Aljobe
kyz31
~TAB~ Napalm
SS Aryan_masterrace_420yoloswag
~TAB~ Choccy Starfish
RiffzBearrito
Stuka Close Air Support Cheeseby: Napalm map: Faceoff at Rostov1-1,739
36722316692904527141269742659126459251582017419164
Livestreams
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