Unfortunately this title has gone too far down the path to turn back. It started to fall apart after the Tiger Ace and has since gotten worse. Just going to have to live with it sadly. |
The only thing this commander is lacking is hit the dirt and rapid conscription. |
Are the OST Puma's different? |
I am proud to announce that El Torogo has been promoted to the head of the Auzzie hunt. With his fondness for koala bears, funny accent, and appalling choice in hats he is a good fit. Any community members wanting to join the hunt from that region are encouraged to add him to steam. |
I've updated my original post with two new sections. Make sure to revisit the OP if you haven't. |
My comments in green.
Though the OP is long, its just a subjective description of units, in a vacuum, that ends with just a few actual suggested changes.
That is for a couple reasons. Massive changes lead to bad balancing. The changes I have proposed are modest. They are modest because in my opinion, the core faction just requires some small changes to be competitive.
1) This has been discussed since launch. Among the reasons why this is not possible, are that Cons are a 6man unit and what that equates to in durability, especially mid-lategame, as well as their native Merge and Oorah.
Since launch being the key word. Previous to WFA I would say there was no issue. Since WFA this view needs to be changed. Merging and Oorah provide little value when facing late game Axis infantry.
2) Penals are indeed a persistant "squished" unit that also has been a point of discussion since launch. Even tier cost changes did not result in the entry of this unit to meta. Personally, Id suggest around a G43 equivalent profile with mid-long range impetus (and perhaps less moving accuracy)(also as mitigated towards smaller model count units) as native, and a full spectrum of upgrade options to choose 1 from, as 1) 2xPTSR 2) 2xDPs (which btw need buffing) 3) Flamer+full PPSHs. This way Penals can form a flexible non-callin option alongside Guard/Shock Commanders AND non- infantry callin Commanders, to fill in the "gap". Im ok with them keeping Satchel in all variants.
This is a pretty cool idea. I like it.
3) Im not sure why you include this. I suppose perhaps T70 could use a slightly (and your change is quite small) earlier window vs OKW as a subsequent interbalance change since WFA launch. Perhaps it the cost decrease was met with an equally small reduction in AI efficacy so as to make it earlier vs OKW, but not raise the old AI spectre vs Ost?
It just comes in too late compared to the Luch. The OKW are swimming in AT options which makes the T70 a high risk unit. A small fuel decrease would be beneficial for A) timing B) increasing the difference between the T34/76 C) it's fragile.
4)SU76 is definately a unit I would like to see more discussion on.
I suppose that something is going to have to the WORST unit in the game. Maybe this is the one?
5)Can you elaborate on why SU85 should be buffed universally
A series of balacing patches has reduced the effivitiness of this unit. While it may work, does it work well in it's role? The universal response is that in game modes other than 1v1 the SU85 is a bad choice. As to why it should be buffed there are two primary reasons A) the introduction of additional threats in the OKW army. I used the Puma as an example. B) Blitz has been re-introduced. If this unit is supposed to be a dedicated A/T platform it should perform better than a T34/76 or any series of Soviet call in medium tanks. It does not. It lacks A) mobility, B) damage, and C) survivability. The risks of this unit, in which there are a lot, is not worth the reward, in which there are little.
I sincerely wish you would take time, and make it a point, to play more Axis.
I lead a coh2 clan of nearly 30 members. The vast majority of my member base is now on "vacation mode" and playing as Axis. This includes me. I love playing as OKW and using their super units. As of this posting we are able to roll a King Tiger at 14 minutes without the use of LWS drops. |
Time for a bump.
Since the last patch the ZiS has received a ninja nerf. No other changes to note.
This thread has also spawned a bunch of other relevant threads that cover the material of my observations.
- SU85 balancing
- T70 & SU-76 balancing
- Conscripts & Penals (and a lot of other awesome ideas) balancing |
Its being spammed because its performing. Period. It scales to late game, and provides a reliable ability to take care of blobs. |
Thread: Shocks19 Aug 2014, 20:01 PM
Quickly, better make a forum post about it.
I got the name of the unit incorrect. The rest is still true. I'd take fusiliers over shock troops for the above reasons. |
Thread: Shocks19 Aug 2014, 19:40 PM
I can give you a good idea why. Fall's come in at 2CP, are cheap, 6 man squad, have A/T, and a G43 upgrade. They perform well at all ranges. Best used in blobs of 4 with attack move.
On the flip side. Shocks perform well at one range, have no A/T ability, and require constant micro. |