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#Steam AliasWL%Streak
- 1.492236.676+3
- 2.934244.793+28
- 3.627365.632+6
- 4.1524816.651+2
- 5.720429.627-2
- 6.268103.722+6
- 7.830145.851+3
- 8.25467.791+6
- 9.397207.657+4
- 10.371126.746+2
Thread: Worldbuilder basic information by Relic23 Jan 2014, 09:10 AM
Thanks |
Thread: Crash Game Coh2 23 Jan 2014, 08:07 AM
ok thanks i go test |
Thread: Crash Game Coh2 22 Jan 2014, 14:11 PM
finaly is not the player 4vs4 the problem i have search for log the error but i have not found , THe error code it's : Error code 1129468744 |
Thread: Crash Game Coh2 22 Jan 2014, 13:44 PM
Haa No work only crash game and the repport Application closed with error code 1129468744 ....Please i need help My new map crash only |
Thread: Crash Game Coh2 22 Jan 2014, 09:23 AM
I have found the problem , it's The 4vs4 in my map , i have deleted two player and now worked good no crash , but i want 4vs4 i d'ont see the problem .... |
Thread: Crash Game Coh2 22 Jan 2014, 08:37 AM
new problem for play in my map i not understand guys Application closed with error code 1129468744 .. WTF |
Thread: Crash Game Coh2 22 Jan 2014, 08:00 AM
yeah i use the script for pop cap , it's the problem ? |
Thread: Crash Game Coh2 21 Jan 2014, 21:55 PM
WORLDBUILDER_COH_2 started at 2014-01-21 22:35 OS NT 6.1 (sp1.0) x64, 6126MB Physical Memory, 4597 Physical Available, 4095 Virtual Total, 3958 Virtual Available, 6124 Page file. RUN-OPTIONS [] WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2] USER [BlackSNake] LOCALE [FRA] 22:35:38.29 Primary CPU is a 2801MHz [Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz] 22:35:38.29 Architecture [0], Level [6], Revision [10759]. 22:35:38.29 4 logical processor(s) detected. 22:35:38.29 4 physical processor(s) detected. 22:35:38.29 1 processor(s) nodes detected. 22:35:38.29 MATHBOX -- Version=6, Mode=SSE 22:35:38.29 MOD -- Initializing mod 'RelicCoH2'. 22:35:38.31 ARC -- CoH2\Archives\Data.sga 742009665 [4465675921915363153] 22:35:38.32 ARC -- CoH2\Archives\Sound.sga 121846343 [16738610615010741306] 22:35:38.32 ARC -- CoH2\Archives\Sound.1.sga 38376245 [5999931322007490984] 22:35:38.33 ARC -- CoH2\Archives\MPScenarios.sga 522997141 [8672726814208020289] 22:35:38.33 ARC -- CoH2\Archives\UI.sga 60713628 [6196468916250275010] 22:35:38.33 ARC -- CoH2\Archives\ArtArmies.sga 46701382 [5072860005402534721] 22:35:38.33 ARC -- CoH2\Archives\ArtArmies.1.sga 3696157 [12129943800055508745] 22:35:38.33 ARC -- CoH2\Archives\ArtEnvironment.sga 855451233 [14805338148617440357] 22:35:38.34 ARC -- CoH2\Archives\ArtEnvironment.1.sga 12411574 [7041205651744523304] 22:35:38.34 ARC -- CoH2\Archives\ArtGermanEF.sga 940566667 [2951707804841577906] 22:35:38.34 ARC -- CoH2\Archives\ArtGermanEF.1.sga 462527637 [9390730553526279221] 22:35:38.34 ARC -- CoH2\Archives\ArtSovietEF.sga 755707354 [6630070636505974439] 22:35:38.34 ARC -- CoH2\Archives\ArtSovietEF.1.sga 507950060 [3696215749641442891] 22:35:38.34 Archive 'CoH2\Archives\Autotest' is missing! Skipping. 22:35:38.34 ARC -- CoH2\Archives\SPScenariosEF.sga 523132623 [10064279886437257160] 22:35:38.35 ARC -- CoH2\Archives\SPScenariosEF.1.sga 172857470 [2771734794869583818] 22:35:38.35 ARC -- CoH2\Archives\TOWScenarios.sga 343994884 [7811587915922964419] 22:35:38.36 ARC -- CoH2\Archives\TOWScenarios.1.sga 186896361 [10312798156432353541] 22:35:38.36 ARC -- CoH2\Archives\DLC1Scenarios.sga 78959788 [13892415758615118788] 22:35:38.36 ARC -- CoH2\Archives\DLC2Scenarios.sga 70424588 [4761520501536699515] 22:35:38.36 ARC -- CoH2\Archives\DLC3Scenarios.sga 61534795 [5674106921726307298] 22:35:38.37 ARC -- CoH2\Archives\ArtHigh.sga 281532535 [7642218333979450380] 22:35:38.37 ARC -- CoH2\Archives\ArtHigh.1.sga 27502429 [12547036092066570626] 22:35:38.38 ARC -- CoH2\Archives\SoundHigh.sga 1345795725 [13199969298230256804] 22:35:38.38 ARC -- CoH2\Archives\SoundHigh.1.sga 19684541 [8791216193063018979] 22:35:38.39 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 562407101 [12308947390631594915] 22:35:38.39 ARC -- CoH2\Archives\SoundSpeechEnglish.1.sga 22118043 [13552050742375148378] 22:35:38.40 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 182843876 [191969942427995936] 22:35:38.40 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.1.sga 44362968 [1009901107665233423] 22:35:38.40 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 33616865 [8520485253646831872] 22:35:38.41 ARC -- CoH2\Archives\AttribArchive.sga 15336536 [13003667868608713242] 22:35:38.44 GAME -- Resetting fp control word. 22:35:40.09 WW2Mod -- PropertyBagManager Loaded in 1.650000s 22:35:48.62 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\scenarios\Sjasstroij.sgb' 22:35:48.62 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\scenarios\Sjasstroij.sgb 22:35:48.66 SPDx11 -- Adapter [NVIDIA GeForce GT 440]: 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory. 22:35:48.67 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37] 22:35:48.68 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1] 22:35:48.68 SPDx11 -- Adapter Description = NVIDIA GeForce GT 440 22:35:48.68 SPDx11 -- Driver Vendor = 0x000010de Device = 0x00000dc0 SubSys = 0x23111462 Rev = 0x000000a1 22:35:48.68 SPDx11 -- Driver Version Product = 9 Version = 18 SubVersion = 0 Build = 331.58 22:35:48.68 SPDx11 -- Driver LUID = 0x00000000-0x00006c81 22:35:48.68 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:35:48.68 SPDx11 -- [1] GPUs found. 22:35:48.68 ShaderDatabase: using shader profile [ps50] 22:35:48.70 SPDx11 -- CreateSwapChain: 943x655 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2. 22:35:48.70 SPDx11 -- Actual SwapChain buffer set by DXGI: 943x655 @ 0/1Hz = Refresh Rate: 0.00 22:35:48.70 SPDx11 -- ResizeTarget: 943x655 @ 0/1Hz = Refresh Rate: 0.00 22:35:48.70 SPDx11 -- Setting SwapChain State to: WINDOW 22:35:48.70 SPDx11 -- Actual SwapChain buffer set by DXGI: 943x655 @ 0/1Hz = Refresh Rate: 0.00 22:35:48.70 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 22:35:48.70 SPDx11 -- ResizeTarget: 943x655 @ 0/0Hz = Refresh Rate: 0.00 22:35:48.70 SPDx11 -- Actual SwapChain buffer set by DXGI: 943x655 @ 0/1Hz = Refresh Rate: 0.00 22:35:48.73 SPDx11 -- device requires no additional virtual address space textures. 22:35:49.20 SPDx11 -- GPU can do [2260] pixels per usecond. At [943x655x1] this is [3659] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [43.990818] ms, QueryWaitCPU time [46.000004] ms 22:35:50.16 SPDx11 -- GPU can do [51] pixels per usecond. At [1024x1024x1] this is [49] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [81.581215] ms, QueryWaitCPU time [83.000008] ms 22:35:50.32 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 22:35:50.46 SOUND -- Initializing ... 22:35:50.46 Error, could not open lua language group file: 22:35:50.50 INNIMapDCA Key not found: combat 22:35:50.50 INNIMapDCA Key not found: sir_filters_enabled 22:35:50.55 INNIMapDCA Key not found: tiger_radio_fuzz: bjectdistance22:35:50.55 INNIMapDCA Key not found: winter 22:35:50.70 SOUND -- Initialization completed! 22:35:50.83 SCENARIO -- Failed to open stream for Scenario 'DATA cenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'22:35:50.83 SCENARIO -- Failed to open stream for Scenario 'DATA cenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'22:35:50.94 GAME -- (WorldManager) Cannot find original scenario "2P_COH2_SnowTown" referenced from data cenarios\tow\challenges\horde.scenref22:35:51.33 TChunkManagerIO::Load version 2001l 22:35:51.44 TERRAINTEXTURE -- compositor added RenderTarget of size 3772 x 2620 22:35:52.65 PHYSICS -- Created node factory 'HVOK' 22:35:52.65 PHYSICS -- Created node factory 'DMMY' 22:36:03.06 INNIMapDCA Key not found: tinitus::time 22:36:12.18 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua]. 22:36:12.83 Regenerating ImpassMap data... 22:36:12.83 Impass Data was already valid, but regenerating... 22:36:13.69 DeferredView - Start creating view [ WaterView ] textures 22:36:13.69 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:13.69 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:13.69 DeferredView - Finished creating view [ WaterView ] textures 22:36:13.69 DeferredView - Start creating view [ WorldView ] textures 22:36:13.69 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:13.69 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:13.69 DeferredView - Finished creating view [ WorldView ] textures 22:36:13.99 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [939x659], Refresh rate: 0.00 22:36:13.99 SPDx11 -- ResizeTarget: 939x659 @ 0/1Hz = Refresh Rate: 0.00 22:36:13.99 SPDx11 -- Setting SwapChain State to: WINDOW 22:36:13.99 SPDx11 -- Actual SwapChain buffer set by DXGI: 939x659 @ 0/1Hz = Refresh Rate: 0.00 22:36:13.99 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change 22:36:13.99 SPDx11 -- ResizeTarget: 939x659 @ 0/0Hz = Refresh Rate: 0.00 22:36:13.99 SPDx11 -- Actual SwapChain buffer set by DXGI: 939x659 @ 0/1Hz = Refresh Rate: 0.00 22:36:13.99 SPDx11 -- Actual SwapChain buffer set by DXGI: 939x659 @ 0/1Hz = Refresh Rate: 0.00 22:36:14.75 SPDx11 -- GPU can do [2117] pixels per usecond. At [939x659x1] this is [3421] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [47.058685] ms, QueryWaitCPU time [49.000004] ms 22:36:15.68 SPDx11 -- GPU can do [51] pixels per usecond. At [1024x1024x1] this is [49] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [81.330368] ms, QueryWaitCPU time [83.000008] ms 22:36:15.68 DeferredView - Start creating view [ WaterView ] textures 22:36:15.68 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:15.68 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:15.68 DeferredView - Finished creating view [ WaterView ] textures 22:36:15.68 DeferredView - Start creating view [ WorldView ] textures 22:36:15.68 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:15.68 SPDx11 -- 1488MB dedicated video memory, 0MB dedicated system memory and 2559MB shared system memory available. 22:36:15.68 DeferredView - Finished creating view [ WorldView ] textures 22:36:17.75 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass 22:39:54.13 ToolFramework: Closing Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\scenarios\Sjasstroij.sgb' 22:39:57.21 SOUND -- Shutting down ... 22:39:57.22 SOUND -- Shark Thread - Shutdown received 22:39:57.25 SOUND -- Shutdown completed! 22:39:57.52 Dx11DynamicBuffer stats : allocations=[0/4096] elements=[0/4096] 22:39:57.52 Dx11DynamicBuffer [coh2_gameplay] stats : allocations=[16/1024] elements=[16/1024] 22:39:57.52 Dx11DynamicBuffer [rain] stats : allocations=[1/1024] elements=[1/1024] 22:39:57.52 Dx11DynamicBuffer [atmospheric_sky] stats : allocations=[2/4096] elements=[2/4096] 22:39:57.52 Dx11DynamicBuffer [terrainbasemesh] stats : allocations=[3/4096] elements=[3/4096] 22:39:57.53 Dx11DynamicBuffer [terraintileblend] stats : allocations=[0/60] elements=[0/60] 22:39:57.53 Dx11DynamicBuffer [coh2_object] stats : allocations=[12444/21840] elements=[12444/21840] 22:39:57.53 Dx11DynamicBuffer [coh2_foliage] stats : allocations=[7087/8192] elements=[7087/8192] 22:39:57.53 Dx11DynamicBuffer [fxshader_displacement] stats : allocations=[0/4096] elements=[0/4096] 22:39:57.53 Dx11DynamicBuffer [coh2_terrainblend] stats : allocations=[12/2048] elements=[12/2048] 22:39:57.53 Dx11DynamicBuffer [coh2_building_panel] stats : allocations=[698/1024] elements=[698/1024] 22:39:57.53 Dx11DynamicBuffer [coh2_building_ribbon] stats : allocations=[698/1365] elements=[698/1365] 22:39:57.53 Dx11DynamicBuffer [fxmesh_alpha] stats : allocations=[0/4096] elements=[0/4096] 22:39:57.53 Dx11DynamicBuffer [fxmesh_additive] stats : allocations=[0/4096] elements=[0/4096] 22:39:57.53 Dx11DynamicBuffer [fxmesh] stats : allocations=[0/4096] elements=[0/4096] 22:39:57.53 Dx11DynamicBuffer [coh2_object_uvanim] stats : allocations=[1362/1365] elements=[1362/1365] 22:39:57.53 Dx11DynamicBuffer [coh2_soldier] stats : allocations=[1213/1365] elements=[1213/1365] 22:39:57.53 Dx11DynamicBuffer [coh2_vehicle] stats : allocations=[5/1024] elements=[5/1024] 22:39:57.53 Dx11DynamicBuffer [coh2_vehicle_uvanim] stats : allocations=[0/1365] elements=[0/1365] 22:39:57.53 Dx11DynamicBuffer [fxmesh_additive_falloff] stats : allocations=[0/4096] elements=[0/4096] 22:39:57.53 Dx11DynamicBuffer [simple_cube_face] stats : allocations=[0/1365] elements=[0/1365] 22:39:57.53 Dx11DynamicBuffer [snowtracks_blur] stats : allocations=[0/4096] elements=[0/4096] 22:39:57.53 Dx11DynamicBuffer [depth_erode_filter] stats : allocations=[0/455] elements=[0/455] 22:39:57.53 Dx11DynamicBuffer [depth_lao_filter] stats : allocations=[0/32] elements=[0/32] 22:39:57.53 Dx11DynamicBuffer [deferred_ambientocclusion_pass] stats : allocations=[0/1365] elements=[0/1365] 22:39:57.53 Dx11DynamicBuffer [deferred_lighting_pass] stats : allocations=[0/682] elements=[0/682] 22:39:57.53 Dx11DynamicBuffer [deferred_combiner_pass] stats : allocations=[0/4096] elements=[0/4096] 22:39:57.53 Dx11DynamicBuffer [pp_hdr] stats : allocations=[0/240] elements=[0/240] 22:39:57.53 Dx11DynamicBuffer [MatrixArray] stats : allocations=[14796/20000] elements=[139063/240000] 22:39:57.69 DLLDriverLinker -- 0 DLL drivers found. 22:39:57.80 MOD -- Shutting down mod. Application closed without errors |
Thread: Crash Game Coh2 21 Jan 2014, 21:34 PM
Guys i need help please I have the message : Crash Report #433351 Sorry our game seems to have crashed! |
Thread: Crash Game Coh2 21 Jan 2014, 20:37 PM
The problem it's the replay ? |
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger