ML 4.2-inch mortar, as you can see, it also has wheels for transportation, I think in terms of gameplay it will not differ in any way from the Soviet one.
It cant retreat |
I dont know about this, but I think weapon upgrades should drain a bit of munitions income. There is almost no drawback in upgrading units. LMG squads should definelty move slower to balance their massive firepower output while light weapon upgrades should make a unit move the same speed or even a bit faster. |
DECEMEBER |
Yes we all know Relic is ran by lizardmen and witches, but I hope the game's good nevertheless |
Both replies are similar in the idea.
Again, I'm not the guy who runs for "realism", CoH is arcade game when we discuss the realism. I have nothing against BP as a unit, because its technically speaking is nothing special.
I will repeat myself, we are dealing with Relic in a first place. Meaning that by adding BP into the game, later they can add anything they want. Sure, not a big dead, maybe.
Balance could be easily be messed up, even with "realistic" units, this is also true. But again, as OrangePest said there is really nothing what couldn't be filled with realistic units anyway.
And that's the whole point. Ok, lets say we want UKF to finally have some sort of fat tank with a big gun, you could easily use Challenger for this role. As stated game is not realistic, so this unit could be used as a sort of a heavy tank, with buffed HP\armor and why not.
Its not saying that BP is the problem, because literally it can be balanced to have performance of a sherman and sherman might be balanced to be as strong as KT and with-in arcade CoH game-play it still would make sense.
I'am complaining about the fact that this is literally the first time Relic decided to add completely fictional unit into the game.
Not the one which was used\build in super low numbers, not the ones which were used on different fronts, not the ones which don't make sense year vise. This alone just allow them to add other fictional stuff into the game, which in a long run might just add problems.
Over-all its all sounds like a conspiracy, but my main point is - they are intentionally adding this unit into the game, to later on allow themself add more of them later on to be soled as DLC. We are joking about Mouse, but imagine how many people would buy it if it comes as DLC. Time will show offcourse, but I strongly believe, that nothing good will come from this.
I mean, do you really believe, they are adding it only because its cool. They are literally changing ship models in a campaign because "its the model of a wrong year shit" or responding to people saying "gurkhas voice is wrong" promising to change it. But when it comes to whole BP situation they are using excuse of a game "trying to look realistic, but not to be".
On top of that, but this is a stretch, Axis dont even have KT\Ele\JT in the game. Judging by the file digs, they only have Tiger\Panther and both of them are locked behind commanders anyway, so there is no reason even from a balance perspective (which we dont know anything about yet) for such heavy tank to be in the game. It would have made more sense if it was in CoH2 at this point.
And if, Allies for some reason which we don't know yet, need KT equivalent tank in CoH3, why not just give them super pershing.
They also have Nashorn and Hummel |
Big difference. STG-44 with infrared sight and Ostwind were used in combat (and the Soviet camouflage Palma-44, which is on the model of the Soviet sniper, was specially created to counter infrared sights, because ordinary clothes glow in these sights). The Black Prince is not. It's obvious, and I don't understand why you are asking this question. Yes, for a variety of games, you have to take weapons that were created by a small number. For example, if Super Pershing were added to the game, it would not break the canons. One single Super Pershing was sent to the front and participated in the battle. Black Prince, T-44 are tanks that were created during the war but did not participate in the war, their participation is an alternative history.
Agreed |
Balistics and explosions look ugly as hell |
No real fixes, no real improvements.
I agree with everything you said, but lets be fair, that is simply untrue. |
Nice! Almost 0 new info! thanks relic! |
This was the ISU-152, as far as I remember, the IS-2 did not have such mechanics.
Yes, IS2 used to have stun. |