expect to see a few more things they arent implemented yet but
OKW starting manpower increased from 240 to 400, we want to open up build variations and currently all other factions can out produce OKW at the start now that volks are more expensive as well.
Croc cp increase from 12 to 13 same as all the heavy tanks
Croc cost changed from 700/180 to 640/230 same as the other heavies
The CP is fine but at most the Croc deserves the 200 Fuel price tag.
Just take also in consideration of not just nerfing the British but also consider balancing the most pathetic British doctrine, the Royal artillery. Just try to play it actively in a game. The aoe of the 25 pounders is pittiful. In reality they had about 15-20% less explosive mass than a 105mm round yet ingame they have 50% of it. Also why does the sexton fire only five rounds compared to the Priests 7?
I propose, making the howitzers at base fire only 3 shots(instead of 6) and buffing the AOE to 80% of a 105 round and also make it fire a bit faster(a light round is fired faster than a heavier one). This would mean that the british actually have artillery that is non doctrinal like other factions.
Also the Valentine tank vet 1 ability, only works if the sextons are not on cooldown which kinda eliminates the whole purpose of exposing such a lightly armored tank as its easier to just move the sextons a bit closer.
The OKW doesnt need more resources at the beginning imo, they have the strongest late game and they should be a bit rough on the start. Also increase T4s price to 120 fuel.
Consider also buffing the DOT interval, as I think it was nerfed way too much for vehicles like the kv8, croc and flame Hetzer to 1 second(compared to the nerf from 0.5 to 1.25 seconds). Also lower the vet requirements for the Flame Hetzer by at least 50%.